The Adrenaline Vault

Home News Reviews Previews Features Forum Blogs About Us
 




Posted on Friday, January 19, 2001 by | Comments No Comments yet


Pages: 1 2 3

Review by: Jonathan Houghton
Published: January 19, 2001

Ever since the introduction of Gene Roddenberry’s “Star Trek” universe to the interactive entertainment industry more than ten years ago, game companies have produced a myriad of titles that explore the lives of heroes such as James T. Kirk and Captain Jean-Luc Picard. Although we have seen a great many adventures based on Starfleet’s exploits, one genre has yet to come into its own — the starship simulation. Many fans would give their spandex uniforms and shiny brass communicator pins to be placed in the captain’s chair of a Sovereign Class vessel, armed to the teeth with quantum torpedoes and modulating phaser banks. And indeed, several titles have tried to capture the essence of starship combat, the most notable of which are Starfleet Academy and the original Starfleet Command. Continuing their longstanding tradition of boldly going where no other licensed “Star Trek” developers have gone before, Taldren Entertainment, in association with Interplay, has released a sequel of sorts to Starfleet Command.


Based on the popular Starfleet Battles board game, Starfleet Command was designed to be a realistic simulation of starship combat with enough action and strategy to please the most ardent fans. Starfleet Command Volume 2: Empires at War is an extension of the original title, which was released almost 18 months ago. This update includes refinements to the graphics engine and a streamlining of the gameplay by removing elements such as individual crew recruitment that were deemed unnecessary. Fans of the first release will quickly recognize SFC2‘s realistic depiction of starship battles. What they won’t be familiar with is the new between-mission interface.

No “Star Trek” title would endear itself to aficionados without one of the hallmarks of Paramount’s fictional universe — a solid storyline. SFC2 returns to the roots of Alpha Quadrant history during the glory days of the Federation, shortly after the Khitomer accords were signed between Starfleet and the Klingon Empire. Resurrecting a plot element from the original TV series, Taldren has brought back a group of super-beings known as Organians, whose powers are not dissimilar to those enjoyed by the Q of “Next Generation” fame. When the Organians were last seen in the Alpha Quadrant, they had brought an ultimatum of peace or destruction to both the Federation and Klingon empires.


Though their ultimate goal was peace between all races, the Organians overlooked the capacity for pure evil inherent in many sentient beings. After forcing a treaty between the Federation and its enemies, these galactic peacekeepers all but disappeared. Fast forward 25 years and this mentally superior race has returned, bringing with them a group of powerful conquerors from the far reaches of space known as the InterStellar Concordium, or ISC. In a misguided attempt to bring peace to the Alpha Quadrant, the Organians foolishly introduce a group of races whose methods for bringing about an ending of war include subduing everyone to their will. Much like the evil Dominion in the Gamma Quadrant, the ISC is bent on overpowering all other races existing in the Alpha Quadrant. The various empires have no intention of letting conquerors waltz through their territories pacifying everything in sight… so war ensues.

As in the original Starfleet Command, you will ally yourself with one of the eight available races for the duration of the war in both single-player campaigns and multiplayer games. These political groups include the Federation, the Romulans, the Klingons, the Gorn, the Mirak, the Hydrans, the Lyrans and the ISC. Each race’s vessel designs have specific strengths and weaknesses that impact the gameplay: Gorn ships are the most heavily armed, yet take a long time to turn, for example. Federation and ISC space craft have a better balance between firepower and maneuverability than the Gorn, while Klingons and Romulans rely on speed and quick turn radii rather than raw weaponry to defeat their opponents. After selecting your desired race and a campaign, you start at the lowest command rank and with a weak starship. When you assume control of a ship in SFC2, you also take on the roles of every officer, including Science, Weapons, Engineering, Communications and others. Unlike the original Starfleet Command, you will not need to recruit specific crewmembers for the posts on your ship.

When you first arrive at the movement screen, it is extremely wise to check the news bulletins for information about which races are currently at war or have active treaties, since you should be aware of whose borders you may be crossing. You navigate your starship through a hex-grid representation of the Alpha Quadrant, with each hex being owned by a different race depending on their territorial boundaries. While maneuvering your starship through these hexes, you will be able to accept missions such as patrols, escorts and strikes against enemy forces. Some missions will also be thrust on you at random.

Pages: 1 2 3

Related Reviews

Related posts:

  1. Starfleet Command PC review
  2. Star Trek: Starfleet Academy PC review
  3. Starfleet Academy: Chekov’s Lost Missions PC review
  4. Age of Empires PC review
  5. Command & Conquer – Red Alert PC review

Post a Comment


Please leave these two fields as-is:

To add an avatar image by your Avault comments head on over to gravatar.com and follow their simple sign-up instructions. When posting comments on Avault include the same email address you used to setup your free Gravatar account and the avatar you uploaded will automatically appear by your comments. Note: Avault will only display avatars that are rated G or PG.


Follow Us on Facebook   Follow Us on Twitter   Access Our RSS Feed




MOST POPULAR

MOST COMMENTS

LATEST COMMENTS
Marcus Spears on X-COM: Enemy Unknown announcedFair enough, especially considering that none of the...
psycros on Hands On with Kingdoms of Amalur: ReckoningAgree 1000% with Ian! What is it with these...
Ian Davis on Bethesda updates Skyrim for consolesAs a PC gamer, I like the longer console cycle. I used...
Vapus on Bethesda updates Skyrim for consolesOh yes .. PLENTY of life left in The P$3 and Xbox360...
Ian Davis on Hands On with Kingdoms of Amalur: ReckoningI honestly didn’t know this game was...
Marcus Spears on Crazy Machines 2 Complete PC reviewHere’s the manual (for Crazy Machines 2,...
Kromag on Falling out of love with BioWareWell, with ME3 coming out, I wonder if this bioware ban will...
psycros on Steam Workshop debuts with Skyrim modsL4D was fantastic. Didn’t like the sequel nearly...
Steve on RedMere HDMI Cable reviewWhat was the length of the cables they sent you? I’ve seen up...
Matthew Booth on Steam Workshop debuts with Skyrim modsLeft 4 Dead has a pretty healthy mod community....
Ian Davis on Steam Workshop debuts with Skyrim modsI’ve been using the Nexus downloader myself,...
psycros on Steam Workshop debuts with Skyrim modsIf you don’t want to mess with Steam...
Alaric on Ubisoft games to go dark next weekSay “NO” to drugs.
vmxa on Sword of the Stars II PC reviewI dislike the tech tree in the original. It was impossible to...
psycros on Sword of the Stars II PC reviewI’d argue that the original SOTS, while playable, was...

 
To the Top
QR Code Business Card