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Graphics: The bright, colorful look of the previous games has been slightly improved in Episode 3. The animators have included more close-ups of characters’ faces, with more details in their eyes and mouths. Also, there are times during the outdoor segments when you can see other destinations in the distance, a detail not found in the previous adventures. The only anomaly I could find happened during a replay of the game, when Bubs’ and Strong Bad’s eyes disappeared in a sequence, only to reappear later. Other than that tiny glitch, the graphic presentation is excellent, with no unnecessary visual pyrotechnics to distract you from the game.
Interface: Nothing new here. The point-and-click interface functions fairly well, although there were times when I would click on a spot on the screen, only to have Strong Bad take off in the opposite direction. I still would like to see the conversation icons disappear when all of their threads have been heard; having to right-click to skip through old dialogue is something of a time-waster, but the designers have made up for this by decreasing the time needed to be spent exploring the outdoor scenes with the metal detector; Strong Bad now has a line of dialogue that informs you when there is nothing more to be discovered in the current area. This helps to keep the story moving, especially for those who have the pathological need to find everything there is to find.
Gameplay: Episode 3 continues the series’ mastery of point-and-click adventuring. Everything you need to solve puzzles and progress in the story is obviously placed and easy to obtain, with the possible exception of an item that appears out of the blue in an unexpected location late in the game (no spoilers here!). There is no combining of unrelated items to make something vital to puzzle solutions. The puzzles themselves are just challenging enough to be engaging without being frustrating, and the built-in hint system has Strong Bad slipping you thinly veiled advice if you linger too long on a puzzle solution. The ending is by far the weakest of the three episodes, but any adventure game that I can successfully finish without searching the Web for a FAQ gets extra credit from me.
Sound Effects: The effects in Episode 3 are confined to footsteps and voice acting, with a welcome addition: a short electronic theme plays to tell you when an important story item has been added to your inventory. The voice acting is once again excellent (except for the voice of the celebrity judge, which grated on my nerves), and the writers have created another laugh-out-loud-funny script. With the simplistic design of these games, the dialogue has to move the story along with wit and intelligence, and so far they’re 3-for-3.
Music: There’s more of a music element to this chapter in the Strong Bad saga, and most of it is designed for laughs rather than for musical excellence; you won’t be tempted to add any of these songs to your iTunes library. The references to the bad boys of rock-and-roll’s past are a nice touch for those with a fondness for music history, but aside from the brief cuts and the light travel music (which fades after a few repetitions), there’s not much here.
Difficulty: Episode 3 continues the trend of the series, offering a light to mildly head-scratching challenge. Puzzle difficulty is about a 4 on a scale of 1 to 10 (one being your typical shooter and 10 being Myst and its ilk). I found myself struggling a number of times, but eventually all of the answers came to me without help. The sense of accomplishment derived from finally solving the puzzles is worth the price of admission.
Overall: Each month I keep expecting this series to lose some of its engaging humor and infectious fun (you can tell I’m a glass-half-empty guy), and each month Telltale proves me wrong. Strong Bad Episode 3 is filled with the same goofy, snarky humor as the other installments in the series, this time adding a few welcome refinements which serve to focus the gameplay to an even finer point. There are two episodes left; hopefully the developers can preserve their winning streak.
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