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TIMESHIFT PC review   Page 3 of 3
Posted on Wednesday, November 14, 2007 by | Comments 7 Comments


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Graphics: Picture from TIMESHIFT PC review Although not state-of-the-art, the visuals are one of the high points in TIMESHIFT. The graphics are most impressive when time powers are employed. Although a bit muddy at times, what you see perfectly fits the tone of the action. The only disappointment is the character modeling, which (as is often the case in first-person shooters) is far from stellar. The rain and water effects are superb, and everyone should stop time and look through the frozen raindrops at the surroundings or take a moment to marvel at water gushing out of pipes. Real-time lighting and shadowing are also expertly implemented. Explosions are wonderful, especially in slow motion, and watching all the debris fly around afterwards is truly memorable. Thanks in part to a high-quality physics engine, much of the physical settings are destructible, and best of all, the havoc you wreak is permanent. It’s fun to destroy a window, crawl through and then reverse time to repair it. Shooting can even leave scorch marks.

Interface: Picture from TIMESHIFT PC review TIMESHIFT utilizes standard first-person shooter mouse-keyboard controls, and both movement and shooting function fluidly. You can adjust the controls to your liking if you wish. The menu interface is stark but effective, and it’s really nice that you can choose whether or not to turn off the blood, gore and gameplay hints. The play screen is easy to interpret, with a well-organized HUD that displays the currently selected gun or grenade, the amount of time control power remaining, the amount of damage you’ve taken and the location of mission objectives, allies and enemies.

As you progress through the single-player game, you can unlock cinematics, musical tracks and game development materials. It’s convenient that, as is typical in computer games, you can save and load wherever you want rather than wait for predetermined checkpoints. It’s also a relief that, unlike many recently released first-person shooters, TIMESHIFT has no intrusive copy protection scheme that would annoy legitimate purchasers.

Gameplay: Picture from TIMESHIFT PC review The gameplay in TIMESHIFT is consistently enjoyable, with a nice blend of intense combat action and less frenetic involvement in more contained battles. Interestingly, the designers don’t overemphasize the time control dynamic. Unlike some recent FPS offerings, the emphasis is primarily on shooting, with time powers adding an intriguing twist to the normal action. The exhilaration from eradicating adversaries in a uniquely spectacular way is hard to express. The ending of the game is the type that some will like and others will hate, but I found it satisfying. The primary storyline is resolved, but new questions open up that appear to set the stage for a possible sequel. The single-player campaign will take from around 12 to 25 hours to complete, depending on the skill and pace of the player. This is more than long enough for a release of this type.

Multiplayer: Picture from TIMESHIFT PC review TIMESHIFT has a robust multiplayer component that allows players to compete over a LAN or the Internet on 14 maps, and the customization options appear virtually endless. In setting up your character, you can select from numerous skins and colors, specify which weapons are available in a given match and which multiplayer announcer you want to call your game. You can also utilize such multiplayer modifiers as increasing running and jumping abilities, lowering gravity and either making a single hit lethal or enhancing resistance to damage. You can then save your custom settings for future use.

Two special multiplayer powers stand out. First, the Time Shield surrounds you in a protective sphere that slows down any incoming projectiles, enemies or objects and makes you invulnerable to time manipulation. Second, you can throw, slow, stop and reverse Chrono Grenades affecting any player, weapon or projectile caught in the blast radius. Freezing opponents with a time grenade and then blasting them to smithereens couldn’t be more satisfying.

You get the standard array of multiplayer modes — Deathmatch, Team Deathmatch, Capture the Flag and one-on-one — plus a couple of extras. King of Time (a variant of King of the Hill) allows you to try to grab a time sphere in order to become impervious to all time effects and then attempt to achieve maximum carnage while holding it. Meltdown Madness allows your team to throw Chrono Grenades at the opposing team’s base while the other team tries to do the same thing to yours; each base has a timer, and the goal is to have your team’s timer hit zero first. These well-designed and innovative special modes are so fast-paced and fun that the multiplayer excitement in TIMESHIFT exceeds the thrill of the single player experience.

Sound FX: Picture from TIMESHIFT PC review The sound effects in TIMESHIFT are above average, but not spectacular. The ambient environmental noises are adequate, particularly with mind-numbing political speeches blaring in the background. Weapons sound convincing and authentic. Best of all are the vocal responses from enemies when they find you’ve taken their weapon or change your position using your time powers.

Music: Picture from TIMESHIFT PC review Music does not play a major role in TIMESHIFT. What you hear is eerie, ominous and appropriate to the mood of the game. At the very least, the full orchestral score never distracts from the gameplay.

Difficulty: Picture from TIMESHIFT PC review There are three levels of difficulty in TIMESHIFT — Casual, Skilled and Elite. As alluded to earlier, the ease of destroying adversaries using time manipulation makes the combat quite easy, even at the highest level of difficulty. Of course, there are circumstances where the only cover you can find while your time powers regenerate is destructible. This title is highly accessible to unskilled as well as highly skilled players.

Intelligence: Picture from TIMESHIFT PC review The artificial intelligence of the computer-controlled enemies is quite good. If you try to hide to allow your time powers to return, or use a hostage to prevent a foe from getting to you, your enemies will slowly circle around you so they can confront you. Plus, your adversaries are generally quite aggressive and don’t wait for you to attack. What’s more, the communication among them is such that they often come up with varied and clever tactics to thwart you. In addition, adversaries generally chose the best response to your moves, whether or not you utilize your time powers against them. As with every game, however, there are minor glitches in the enemy AI. For example, if you’re only partially hidden from view, you might receive incessant gunfire that never hits its mark.

Overall: Picture from TIMESHIFT PC review While at first glance, TIMESHIFT appears to rest exclusively on a gimmick, the sum of its attributes is much more than that, and it deserves modest success. Despite the absence of novelty in some areas, the implementation of the time powers is quite entertaining, the multiplayer options are excellent and the artificial intelligence is quite impressive. Just because a lot of the action is somewhat derivative doesn’t mean it isn’t loads of fun. Although not on the same level as this season’s critical and commercial blockbusters, TIMESHIFT is a very enjoyable first-person shooter and well worth your attention.

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Related posts:

  1. TimeShift demo available via Xbox Live
  2. Exclusive TimeShift screenshots

This Comments RSS Feed 7 Comments:

Mario | November 16th, 2007 at 5:54 AM Permalink to this Comment

TimeShift is one awesome game. I just got the retail version, but did play and finish the demo and was very impressed with it.

IceDragonIDGN | November 21st, 2007 at 2:12 PM Permalink to this Comment

You neglected to mention what a pain the game is to get it to run properly on a PC with SLI. I wrote about that aspect of the game on my web site. I really wish PC reviews would include “install” along with all the other aspect of the ratings. Sometimes even good games aren’t worth the trouble.

For those of you still having issues getting Timeshift to run on the PC (/w nVidia hardware) here’s the trick.
1) disable SLI
2) download the 163.71 nVidia driver (it’s in the archives)
3) download the latest direct X from Microsoft’s web site.

Don’t ask how long it took to figure out those combinations, especially since the game keeps telling you to download “beta” drivers that goof everything up for many of us.

Hope that helps,
IceDragon

Nick | November 22nd, 2007 at 10:48 PM Permalink to this Comment

To say the game is linear is to grant it to much credit. A cross-bow for sniping…a physicist as a hero…hmmm…

I’d rather play Half-Life Episode 2

Justin | November 26th, 2007 at 9:03 AM Permalink to this Comment

Could not agree more nick. I bloged about this game and called it HL2 (physicist hero) meets Max Payne (Bullet time= play, stop reverse time) and they buy a Nano Suit (sorry erm time suit)

that said I did enjoy it. Taught it looked good and the combat was very close quarters and intense! Would not pay full price for it tho, will buy it when it comes down in price.

go Gordon!

Richard | November 28th, 2007 at 10:11 PM Permalink to this Comment

Mine runs like a champ! 2560 resolution, an NV 8800GT, A core 2, 2.4Ghz, and 2 gigs of fairly fast PC 6400 ram.
The game is sweet. It has a nice long single player (22 hours on Elite) and I’ve been having lan parties with my pals–with amazing configs on the multiplayer. This is a sleeper hit and I think it’ll be evergreen as heck. Check out the Parallax and Normal Maps with all the dynamic shadows. It’s even more fun when you turn off the gore and juggle the heck out of your enemies. I got one up about five hundred feet. I hear there are five new maps coming. Can’t wait. Bob… You gave it a fair review. Check out some who reviewed the game without even playing MP (GamePro–and laughed about it, as if that’s not about half a game when done right.)
Richard
–PS. To heck with Gordon. He’s five years aged, the tech is dated, and they had to include a little puzzle toy written by a student? There was nothing new there–and it was more linear than TS by a wide margin. At least in TimeShift you can play with or without the time powers and change them up for serious variation.

Mike | November 29th, 2007 at 12:21 AM Permalink to this Comment

Why does every know-it-all think that if an FPS has elements of other games that a) it is a ripoff and b) that this somehow makes it bad? The HL2 comments are just plain stupid and are made by people who clearly know nothing about games. Oh yeah, that and the inane FEAR comments that pop up. What FPS (including the apparently vaunted HL2) doesn’t borrow from other games?

TimeShift is fun in its own right – innovates more than Ep. 2 and COD4 and looks and runs great.

afiq | December 18th, 2007 at 7:25 AM Permalink to this Comment

can my notebook can play timeshift??
mine is graphic medi accelerator 950
intel centrino

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