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Posted on Thursday, September 6, 2007 by Michael Smith | Comments 6 Comments


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Picture from Tomb Raider Anniversary PC review After using the setup window to set my desired screen resolution (1600×1200 is the maximum supported), the opening cinematic leads to the game menus, which allow you to make adjustments to sound and video effects, key bindings and gamepad features. It also gives you the chance to either start a new campaign or play a stand-alone level based in Lara’s mansion, where you have to search corridors, locked rooms and a massive hedge maze for various items. Originally, I thought this to be a tutorial level, so I played it first, but it turns out that the first level of the actual story was more helpful than the mansion level as far as learning the intricacies of moving Lara through the game.

Adventuring can be a dangerous occupation, so Lara never leaves the mansion without her twin handguns (with unlimited ammo); she also acquires a shotgun, .50-calibre pistols and semiautomatic weapons during her 14-mission journey. But puzzle solving is the order of the day, as our heroine jumps, crawls, shimmies and free-climbs to escape situations that would make Indiana Jones proud. And for several major battles, the designers harken back to the golden age of arcades: what appears to be just another cutscene turns into an interactive sequence similar to those found in old laserdisc games such as Dragon’s Lair and Space Ace, in which you have to press the correct button at the correct time to avoid defeat.

Picture from Tomb Raider Anniversary PC review As the campaign progresses, looking carefully at the surroundings reveals the hiding places of artifacts and relics. Collecting these items unlocks special features at the end of each level, including access to all previously played in-game cinematics, individual tracks from the game’s music score, items in Lara’s wardrobe and a gallery of concept art from the history of the series. Also unlocked are various cheats that help you get past the tough bits, of which there are many.

So, is this a journey worth taking once again, or would you be better off spending 15 hours with Pitfall Harry? On to the numbers…

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This Comments RSS Feed 6 Comments:

zj_apl | September 6th, 2007 at 11:05 PM Permalink to this Comment

good

juacus | September 7th, 2007 at 8:17 PM Permalink to this Comment

i would like that these reviews evaluate the longevity of the game aswell, because i don’t want to play a game with only 5 or 6 hours long.

Saan | September 12th, 2007 at 4:00 AM Permalink to this Comment

If you must waste money buy the original Tomb Raider or Tomb Raider Last Revelation.

Tomb Raider Anniversary is the among the worst games in this series.

Especially if you are going to play it on the PC. This game reeks of console behavior with no thought given to how it plays on the PC. The level design sucks. The boss battles sucks. The puzzles suck. In fact, take away the modern graphics and it makes you wonder why they even bothered with all this.

Spacesnail | September 19th, 2007 at 4:04 AM Permalink to this Comment

Glad to see that this site gets filled up with reviews again – like in the “golden Avault era”…

However, this review is only fair if you add the label “personal flavour” as it avoids objective facts and points that could bring it up to the level of Avault’s earlier publications.

You can like or hate TRA as you wish, but I think you can’t deny that it is an outstanding game. Solid concept, nice execution and quality entertainment throughout. A very nice effort in general.

lightweaver | February 1st, 2008 at 7:43 PM Permalink to this Comment

saan I TOTALLY AGREE WITH YOU!

i was absolutely stoked to play this, relive my days.

the energy about lara sucks. she’s dead inside.
the controls are absolutely umbearable.

no drop roll turn around? no high jump?
camera sucks so bad i wanna die and the whole game i’ve got to keep my guns held out
because i want to see where i’m going.

blech!

Blackwolf | May 20th, 2008 at 5:05 PM Permalink to this Comment

Tomb Raider Anniversary. Although a warm memory of the days of the first Tomb Raider. There was those control differences. No camera control to look around 180. No side/back flips, no one step strafe to the side, no backward roll that reverses your position. but truthfully I would have dealt with all of the above. However the game designers commit homicide to this game with their invention of the ” Adrenaline Dodge”. To the point where I can envision an evil nerd game designer laughing and saying “They’ll never be able to do this. It has to be absolutely perfect timing. Ha ha ha ha ha ! ” Without that move I give Tomb Raider Anniversary a 6.5 out of 10. With that move barely 1 out of 10. It basically sucked the life out of the entire game, and I will never trust them again. How they could not foresee a global reaction to this overly annoying move has proved that it obviously was not tested much before it’s release. Too bad for them, and all the poor souls that purchased this game.

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