The Adrenaline Vault

Home News Reviews Previews Features Forum Blogs About Us
 




Posted on Wednesday, July 16, 2003 by | Comments No Comments yet


Pages: 1 2 3 4

Review by: Jonathan Hynes
Published: July 16, 2003

Akitoshi Kawazu may very well be the most misunderstood genius in all of gaming today. His uncompromising vision and devotion to originality helps pull the often-stale role-playing genre into new, unexplored territory. Case in point, the first two SaGa Frontier games, which received less than favorable reviews. Instead of streamlining the series to make it more accessible, Kawazu went in the opposite direction, delving deeper into the depths of the unknown for his next project, Unlimited SaGa. Touted as the ultimate experience for hardcore fans, Kawazu’s brainchild is certainly unique, but is it the definitive RPG or a colossal disaster?

Picture from Unlimited SaGa PS2 review

At the start of the game, you must choose from seven playable characters, each with their own unique storyline and supporting party. Since the entire tale takes place in one world, many towns will be visited more than once, and you might even run into other main characters from time to time. Still, the individual plots remain separate for most of the game, eventually coming together as the group attempts to discover the secrets of the Seven Wonders and overcome the evil that awaits them.

Unlimited SaGa avoids the role-playing tradition of real-time movement between villages and dungeons, instead opting for an entirely menu-based system. Towns are created in a vein similar to those found in Final Fantasy Tactics, though the background images created for SaGa are much more detailed and extravagant. Various structures on the painting are used to represent the inns, blacksmiths and other shops, and selecting one will bring up a submenu. Almost all of your business is taken care of while in town, from purchasing new equipment to accepting new adventures.

Picture from Unlimited SaGa PS2 review

Movement through the various environments is handled similar to a board game. Your character acts as the game piece, while each potential destination is like a square on the board. The left or right analog stick is used to highlight a possible destination, and holding it in the desired direction for a second or two will cause you to move to the new spot. Given that the path is initially hidden in a fog of sorts, branching passageways can lead you into dead ends, consuming your valuable health if you’re unfortunate enough to run into a group of monsters. Also, since it’s difficult to discern the type of terrain from the walkways alone, special illustrations are displayed in the upper left corner to give you an idea of the landscape, and thus, the type of enemies you’ll encounter.

Pages: 1 2 3 4

Related Reviews

Related posts:

  1. Legaia 2: Dual Saga PS2 review
  2. Flight Unlimited II PC review
  3. Flight Unlimited III PC review
  4. SimCity 3000 Unlimited PC review

Post a Comment


Please leave these two fields as-is:

To add an avatar image by your Avault comments head on over to gravatar.com and follow their simple sign-up instructions. When posting comments on Avault include the same email address you used to setup your free Gravatar account and the avatar you uploaded will automatically appear by your comments. Note: Avault will only display avatars that are rated G or PG.


Follow Us on Facebook   Follow Us on Twitter   Access Our RSS Feed




MOST POPULAR

MOST COMMENTS

LATEST COMMENTS
Duke on Mars: War Logs PC reviewPsycros: It is cdprojekt which comes to my mind, maybe because i...
Ian Davis on Mars: War Logs PC reviewEverything I’ve read about this screams Eastern European...
psycros on Mars: War Logs PC reviewWith Bethesda just about the last company still doing legit RPGs on...
Ian Davis on Eador: Masters of the Broken World PC reviewYes, many. You’ll be eaten alive even at...
chip on New consoles going FTP?Well, I already have plans to get the new PS4. F2P is a nice bonus for...
psycros on Eador: Masters of the Broken World PC reviewThis sounds fascinating but fairly punishing....
psycros on New consoles going FTP?I laugh at these stupid, greedy companies. Please, drive more gamers...
Adam on New consoles going FTP?FTP doesn’t do much for me, but it makes sense to have it...
Argos on New consoles going FTP?I am not into FTP if it means any one of these things: always online,...
Marco on New consoles going FTP?When someone says FTP, I think file transfer protocol. In any case,...
St0mp on Need for Speed: Most Wanted PC reviewYou do not get the full game. You spend 60$ for a track...
Fatima on Dawn of Fantasy PC reviewIncredible! This blog looks just like my old one! It’s on a...
Bo on My Country reviewI’ve been playing for 5 days now and i like to play the game before i go...
Recommend this on The Witcher 2 PC reviewHi there every one, here every person is sharing such...
Celia on Japanese airlines ban DS and PSPHave you ever thought about adding a little bit more than just...

 
To the Top
QR Code Business Card