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Publisher: Ubisoft
Developer: Techland
Genre: Shooter
ESRB rating: Mature
Release date: Available now
If imitation is the sincerest form of flattery, most game developers are falling down in love with each other. If a new title doesn’t build off the foundation erected by yesterday’s hits, then it usually aims to follow the same blueprint for success. A few years back, Techland scored a modest hit with their Call of Juarez title, which was notable for dressing the first person shooter in Western duds. That game was fairly formulaic yet novel for sending gamers down the dusty, scarcely traveled trails of the old West. The prequel, 2009’s Bound in Blood, made a greater impression by promoting the narrative and flashing back to tell a fairly engaging tale of two brothers bound and divided by lost gold. Since then, Rockstar has completely revolutionized the fledgling Western genre with the mammoth Red Dead Redemption which now saddles Techland’s latest release, Call of Juarez: The Cartel, with the daunting task of measuring up to that masterpiece.
Call of Juarez: The Cartel avoids comparison by completely jettisoning the Western framework that was the series’ calling card. Players are now dropped into the midst of a contemporary drug war erupting along the Mexican border and the titular city of Juarez. At the beginning, a special team of law enforcers are brought together to break this vicious Mexican drug cartel and players are able to select from one of three playable characters; one of which is the grizzled descendent of the series’ original protagonist. Each of these characters has their own subplot that is explored as the campaign unfolds.
The Cartel plays similarly to most modern shooters, with players dropped into a variety of scripted assault sequences. Early on, you’ll find yourself immersed in a freeway battle against a number of unknown assailants. From there, the story flashes back a bit, revealing the formation of this task force following a devastating bombing . The single player campaign then sends the team to a variety of locales through the Southwest to take down the Cartel and its minions. In addition to the 8-10 hour campaign, there is a multiplayer component which features the standard suite of modes, including deathmatch and objective based skirmishes. The campaign can also be played via co-op, with up to three people controlling one of the three protagonists. In an interesting wrinkle, each character has specific sub-objectives , which means that you’ll be on the hunt to find specific hidden items in each level while also working with your peers on the main task at hand.
The prior Call of Juarez titles were fairly generic shooters elevated by their Western trappings which in turn made the weaponry and gun fights feel new. By dropping that interesting storyline (aside from the narrative stretch of having one of these playable characters distantly related to the original gunslinger Roy McCall) and simply presenting a boiler-plate contemporary action shooter, this becomes a sequel in name only – and that’s a shame. I think Red Dead Redemption effectively killed any chance that this series would stay in the Old West. It’s just too hard to measure up to the world-building and compelling yarn that Rockstar spun.
The problem lies with the fact that the new story and setting are completely generic. This cops and cartel tale feels akin to those laughable Steven Siegal action flicks form the mid-80’s, with cardboard characters popping up as mere cannon fodder. The original Call of Juarez games may not have been classics of the form, but they did suck you into their primal tales of lost gold and feuding brothers. Techland’s proprietary engine had given us a stunning window into the Old West, and then Red Dead came along and opened the West as far as the eyes could see. By dropping the setting and placing the battle into familiar urban jungles and dusty shanty towns, this can’t help but feel like a bargain bin Call of Duty clone. And everything done well in Call of Duty is executed poorly here. The hit detection and aiming is slightly off. The textures pop in with frightening frequency. The frame rate is inconsistent (even effecting cinematic sequences that feature people simply sitting around talking). The entire game feels unpolished and unfinished.
It’s clear we have Red Dead Redemption to blame for this. In a duel, Call of Juarez just decided not to show up, thus avoiding any comparisons to that title which still looms large in players’ memories. It’s a shame, because while the gameplay of those prior titles was simply adequate, the story was one worth following. By dropping all of that in favor of this contemporary setting with laughable caricatures for protagonists, I find it hard to care for this endeavor at all. The new title adds an interesting wrinkle to co-op play by giving each player their own sub-objective, but in essence, you’re still just hunting your own particular flashing doo-dad, which wears thin quickly. Juarez fans…don’t heed this call. Sit back and remember a time when the West was fun.
Our Score: 
Our Recommendation: 
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One thing I neglected to mention is the actual dialogue. While I’m no prude and think profanity can be used in lyrical ways – this game’s script is easily the most foul-mouthed I’ve heard in quite some time. And this coming from a guy who usually gets assigned the Hannah Montana titles.
Maybe I’m old-fashioned but I like a little bit of good grammar sprinkled into my hard-boiled cop dialogue. Something that at least makes the sentences flow. Someone needs to send these M@#%$@-F@&ers back to f#%ing reform f@#king school.
See what these f@#king guys have done. They’ve f@#king broken me.
And if you think that’s bad, how do you think my f@#king editors f#$king feel?
Or my wife, for that matter.
It probably drew it’s inspiration from Deadwood but I guess as a geek you wouldn’t be aware of great television shows.
Deadwood is just the best western TV show ever made.
@Emily – The first two Call of Juarez titles took place in the Old West. While the scripts weren’t classics of the form – they were pretty good and spun a decent yarn. And the dialogue in those titles was nowhere near the level of maturity (both in terms of language and actual “poetic lyricism” as David Milch’s awesome Deadwood).
Call of Juarez – The Cartel DOES NOT take place in the Old West. It’s a contemporary cops and robbers tale that SHOULD NOT share the same name as those other two titles. It has NOTHING to do with them – save for a few tossed-in connections. Instead, Techland threw away everything that worked in the first two games and gave us another generic shooter with a trio of protagonists as unlikable as Kane or his foul-mouthed buddy Lynch.
So – read the review before you start tossing grenades. I’m no prude and my Comments above were meant to be tongue in cheek.
You should know that I was writing film and television criticism years before I started covering games. I like Braid, beer, ballet and baseball in equal measure. Well – not so much the ballet part…
By the way – beginning a sentence “It probably drew its inspiration” is a real good way of telling us you have no clue about what you speak of. Conjecture will get you nowhere.
sorry but this games blows i borred it fromy my buddy to try it out if it was worth buying well after 30 minutes of playing this game it already made me mad and dissapointed dont buy this game graphics suck no kind of aim its like your shooting blinding around u and its just sucks so much it’s toally an epic fail
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