<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Demon&#8217;s Souls PS3 review</title>
	<atom:link href="http://www.avault.com/reviews/ps3/demons-souls-ps3-review/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.avault.com/reviews/ps3/demons-souls-ps3-review/</link>
	<description>The Adrenaline Vault is an independent site providing uninfluenced and unbiased video game information.</description>
	<lastBuildDate>Wed, 22 May 2013 20:52:04 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=</generator>
<xhtml:meta xmlns:xhtml="http://www.w3.org/1999/xhtml" name="robots" content="noindex" />
	<item>
		<title>By: randall</title>
		<link>http://www.avault.com/reviews/ps3/demons-souls-ps3-review/comment-page-1/#comment-101069</link>
		<dc:creator>randall</dc:creator>
		<pubDate>Sun, 04 Apr 2010 16:50:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=37773#comment-101069</guid>
		<description>it&#039;s funny you should make reference to ghosts n&#039; goblins.  i find that demon&#039;s souls has more than one thing in common with that well known classic.  first, both games are frustrating, anger-inducing and not fun to play.  secondly, your success in both of these games does not rely on skill, reflexes or any form of cleverness but by meticulous memorization; creature by creature, level by level.  you can&#039;t tell me you were a skillful G n&#039; G player, you knew when to jump, when to backtrack a few steps, when to attack, etc.  demon souls is just as tedious.
my fav part of the game has to be the dying.  oh!  especially when you progress farther through a level than you ever did before and then you die again earlier in the level before you can reclaim what you lost.  it&#039;s awesome.
in the end, i would probably be willing to put more time into this game if it wasn&#039;t for the souls being the only accepted monetary system.  gets kinda hard to fix your weapons after continually dying, making the game harder and harder to enjoy...</description>
		<content:encoded><![CDATA[<p>it&#8217;s funny you should make reference to ghosts n&#8217; goblins.  i find that demon&#8217;s souls has more than one thing in common with that well known classic.  first, both games are frustrating, anger-inducing and not fun to play.  secondly, your success in both of these games does not rely on skill, reflexes or any form of cleverness but by meticulous memorization; creature by creature, level by level.  you can&#8217;t tell me you were a skillful G n&#8217; G player, you knew when to jump, when to backtrack a few steps, when to attack, etc.  demon souls is just as tedious.<br />
my fav part of the game has to be the dying.  oh!  especially when you progress farther through a level than you ever did before and then you die again earlier in the level before you can reclaim what you lost.  it&#8217;s awesome.<br />
in the end, i would probably be willing to put more time into this game if it wasn&#8217;t for the souls being the only accepted monetary system.  gets kinda hard to fix your weapons after continually dying, making the game harder and harder to enjoy&#8230;</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Jorlen</title>
		<link>http://www.avault.com/reviews/ps3/demons-souls-ps3-review/comment-page-1/#comment-100420</link>
		<dc:creator>Jorlen</dc:creator>
		<pubDate>Thu, 11 Feb 2010 20:40:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=37773#comment-100420</guid>
		<description>Demon&#039;s souls is my favorite game of all time.  I don&#039;t give a game this title easily.  In a market where games are seeking to be as &quot;mainstream&quot; as possible, we have a gem such as Demon&#039;s Souls to renew a stagnating genre.  In their infinite wisdom, Sony refused to publish the game themselves internationally because they thought it was too difficult.  When From Software refused to make a dumbed down version, Atlus comes around and shows everyone that a difficult ARPG can sell a quarter of a million units, and that doesn&#039;t include the countless people who&#039;ve imported the game (such as myself, and then I bought Atlus&#039;s deluxe edition as well).  

The only reason I wouldn&#039;t recommend this game is because it raises the bar so damned high that no other game, for a very long time, will feel as fun / rewarding.  From Software MUST release a sequel.  If I was rich I&#039;d donate to its development.</description>
		<content:encoded><![CDATA[<p>Demon&#8217;s souls is my favorite game of all time.  I don&#8217;t give a game this title easily.  In a market where games are seeking to be as &#8220;mainstream&#8221; as possible, we have a gem such as Demon&#8217;s Souls to renew a stagnating genre.  In their infinite wisdom, Sony refused to publish the game themselves internationally because they thought it was too difficult.  When From Software refused to make a dumbed down version, Atlus comes around and shows everyone that a difficult ARPG can sell a quarter of a million units, and that doesn&#8217;t include the countless people who&#8217;ve imported the game (such as myself, and then I bought Atlus&#8217;s deluxe edition as well).  </p>
<p>The only reason I wouldn&#8217;t recommend this game is because it raises the bar so damned high that no other game, for a very long time, will feel as fun / rewarding.  From Software MUST release a sequel.  If I was rich I&#8217;d donate to its development.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Andrew Clark</title>
		<link>http://www.avault.com/reviews/ps3/demons-souls-ps3-review/comment-page-1/#comment-100348</link>
		<dc:creator>Andrew Clark</dc:creator>
		<pubDate>Sat, 06 Feb 2010 06:11:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=37773#comment-100348</guid>
		<description>Thanks, guys. Say, did anyone else get a vibe similar to Dead Rising while they played? I just remember being so satisfied when I saved someone or beat a difficult boss in DR, and I got a jolt of the same right after I beat Vanguard in 1-1. Who would have thought that the FIRST BOSS would&#039;ve been such a significant event, eh? And I had no idea what was in store afterward! lol!</description>
		<content:encoded><![CDATA[<p>Thanks, guys. Say, did anyone else get a vibe similar to Dead Rising while they played? I just remember being so satisfied when I saved someone or beat a difficult boss in DR, and I got a jolt of the same right after I beat Vanguard in 1-1. Who would have thought that the FIRST BOSS would&#8217;ve been such a significant event, eh? And I had no idea what was in store afterward! lol!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Brent</title>
		<link>http://www.avault.com/reviews/ps3/demons-souls-ps3-review/comment-page-1/#comment-100344</link>
		<dc:creator>Brent</dc:creator>
		<pubDate>Sat, 06 Feb 2010 00:52:32 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=37773#comment-100344</guid>
		<description>Finally a review that fits the game!
I played this game from beginning to end and it was a total challenge. 
Every step I took I learned to prepare myself for what was around the corner,
I planned every step, and when I failed it made me want to try harder... therefore, I never once felt like the game was repetitive. 
This game is a gem. 
I just finished COD MW 2 and it felt so linear I was totally disappointed. Not that the 2 games are remotely comparable - it&#039;s just that for what you put into Demon&#039;s Souls and what you get out.... being the feeling of achievement, DS kicks it ass all over Boletaria.

B</description>
		<content:encoded><![CDATA[<p>Finally a review that fits the game!<br />
I played this game from beginning to end and it was a total challenge.<br />
Every step I took I learned to prepare myself for what was around the corner,<br />
I planned every step, and when I failed it made me want to try harder&#8230; therefore, I never once felt like the game was repetitive.<br />
This game is a gem.<br />
I just finished COD MW 2 and it felt so linear I was totally disappointed. Not that the 2 games are remotely comparable &#8211; it&#8217;s just that for what you put into Demon&#8217;s Souls and what you get out&#8230;. being the feeling of achievement, DS kicks it ass all over Boletaria.</p>
<p>B</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: slinky123456</title>
		<link>http://www.avault.com/reviews/ps3/demons-souls-ps3-review/comment-page-1/#comment-100330</link>
		<dc:creator>slinky123456</dc:creator>
		<pubDate>Fri, 05 Feb 2010 06:14:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=37773#comment-100330</guid>
		<description>i have to agree with you,demons souls is an amazing game i have no doubts about it.i think it should be a must play for every one.some may not like it,but those that do, love it.</description>
		<content:encoded><![CDATA[<p>i have to agree with you,demons souls is an amazing game i have no doubts about it.i think it should be a must play for every one.some may not like it,but those that do, love it.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
<!-- This Quick Cache file was built for (  www.avault.com/reviews/ps3/demons-souls-ps3-review/feed/ ) in 0.20919 seconds, on May 26th, 2013 at 7:51 am UTC. -->
<!-- This Quick Cache file will automatically expire ( and be re-built automatically ) on May 26th, 2013 at 8:21 am UTC -->