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Publisher: SCEA
Developer: Incognito
System: PlayStation 3
Genre: Multiplayer
Release date: Available now
Review by: Jason Iatomasi
A war wages on between the Eucadians and the Chernovans. The two factions are engaged in constant battle on land and in the air. Bases have been constructed, and towns have been ravaged, as the Eucadians and the Chernovans fight over… Actually, I have no idea.
The only thing made clear in Warhawk, developed by Incognito, is that the two opposing factions hate each other, yet share a mutual love for Capture the Flag. The game offers no back story as to why the fighting began, which I guess allows the player to make up his own. I’m going with a Eucadian man falling in love with a Chernovan woman, sparking a kind of Helen of Troy-type scenario.
Warhawk is basically an online war zone. When the game was conceived, there was talk of a campaign mode, but it was cut for being vastly inferior to the online play. When playing Warhawk, you can create a game, join another player’s created game, or hop onto one of SCEA’s servers, which tend to be more stable in terms of connection and lag.
When you log in to Warhawk, a server list appears. On this list, in very small print, you’ll see a wide variety of player-made games, as well as SCEA games. There’s a filter function, which allows you to search for exactly what you want, whether it’s a ranked game, a specific map or even a certain game type. There are five maps, and each has five different sections, for a total of 25 different possible play areas.
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Patch is suppose to be due very soon.
The back story is offered in the Warhawk game that came out for the original Playstation, it was not a very good story and thus, instead of being inconsistent and taking flak on continuity issues, it was left out.
By the way, if the text is so small on your screen maybe you should invest in a 52 inch wide screen 1080p tv… Just a thought
By the way, didn’t see that post above about the patch that is due very soon, well in case nobody else has seen it, here is the change log:
5 New layouts.
Clan game server option.
Buddy slot reservations.
Integrated Warhawk Store.
Updated CTF capture/return behavior.
Internal stat padder protection.
Booster Pack status display at join game list.
DualShock3 integration.
Separate SIXAXIS motion control on/off per mode (ground, hover, flight).
Detailed Player Score display at end of game fixed.
Added new server type filters (player, ranked, dedicated, clan, Official Warhawk, etc).
Added new server full/open filter.
Fall damage exploit fixed.
Dismount into walls exploit fixed.
Invisible Tank, Turret & Warhawk exploit fixed.
Auto-kick of idle players.
Add to Favorites button added to end game screen.
Increased VOIP volume when not using headset.
(As seen on us.playstation.com forums official thread)
I’m not sure if it is patch 1.1 or 1.2 but the server limit is supposed to get bumped from 32 to 64 player. I saw it on Joystiq
chip: do you have a link for that. I haven’t heard that yet, I believe it could be possible as I have yet to experience any major lag issues… but are you sure they weren’t talking about the limit of players in a clan, not in a game? I know they will be raising the clan limit from 32 players to 64 players, just not sure when, maybe with the 1.2 patch
The interface is also terrible for switching weapons. The on-screen indicators are supposed to represent the shape of the ‘d-pad’ buttons, but come off looking like arrows, arrows that point exactly opposite from the direction you are supposed to push.
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