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System: PlayStation 3
Release date: Available now
Review by: Jason Iatomasi
A war wages on between the Eucadians and the Chernovans. The two factions are engaged in constant battle on land and in the air. Bases have been constructed, and towns have been ravaged, as the Eucadians and the Chernovans fight over… Actually, I have no idea.
The only thing made clear in Warhawk, developed by Incognito, is that the two opposing factions hate each other, yet share a mutual love for Capture the Flag. The game offers no back story as to why the fighting began, which I guess allows the player to make up his own. I’m going with a Eucadian man falling in love with a Chernovan woman, sparking a kind of Helen of Troy-type scenario.
Warhawk is basically an online war zone. When the game was conceived, there was talk of a campaign mode, but it was cut for being vastly inferior to the online play. When playing Warhawk, you can create a game, join another player’s created game, or hop onto one of SCEA’s servers, which tend to be more stable in terms of connection and lag.
When you log in to Warhawk, a server list appears. On this list, in very small print, you’ll see a wide variety of player-made games, as well as SCEA games. There’s a filter function, which allows you to search for exactly what you want, whether it’s a ranked game, a specific map or even a certain game type. There are five maps, and each has five different sections, for a total of 25 different possible play areas.
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