The Adrenaline Vault

Home News Reviews Previews Features Forum Blogs About Us
 




Coded Arms PSP review   Page 1 of 4
Posted on Friday, July 29, 2005 by | Comments No Comments yet


Pages: 1 2 3 4

Review by: Bob Mandel
Published: July 29, 2005

Many feel that there cannot be a full 3D first-person shooter on handhelds, unless they are primitive clones of early Wolfenstein, Doom, or Quake releases. If you look at what has by and large emerged on handhelds up to this point, that pessimistic perspective is decidedly confirmed. But the incredible power of the Sony PSP opens the door to blasting through this limitation, and — sure enough — now there is an original 3D first-person shooter, developed specifically for this platform and not cloned from another one. Konami Digital Entertainment has taken the risk and released Coded Arms to fill this void. But is this novel venture a success?
Picture from Coded Arms PSP review

The story is high-tech science fiction. In the late 21st century, planet Earth has been fully computerized. A military-industrial mega-conglomerate began developing a combat simulation program named A.I.D.A. for a war against extra-terrestrial life forms, but abandoned this project before its completion. However, the program persisted, evolved, and expanded, malfunctioning in the process and spreading into every part of the Earth’s computerized networks. Access to the program was then banned, but enterprising hackers called “Coded Ones” still tried to get in to acquire rare valuable data, despite the proliferation of digital foes deadly to intruders. You are one of these hackers, and you “jack” into the system to overcome the odds. Although as you play along there is not much progression to the story, this constitutes an enticing plot setup.

Coded Arms consists of six worlds consisting of three separate areas — City, Base, and Ruins. You run through these three levels once relatively easily, but then the second time around everything gets a lot more challenging. As you progress, the level design gets better, even though it is pretty much limited to right-angled enclosures and does not contain the architectural flair and complexity of the top first-person shooters. I like best the Ruins environment, an organic setting that includes, among many other features, huge Venus Fly-Traps.
Picture from Coded Arms PSP review

The selection of enemies in Coded Arms is excellent. Some are metallic, reminded me a bit of those in Descent 3; while others are organic. Even on the tiny PSP screen, I will never forget my fear when this giant crab-like foe reared up on its hind legs ready to rip me to shreds. Enemies attack you from every direction; in one of my favorite cases, I was going up an elevator, and a foe was at the top shooting down the shaft to get me. Perhaps the most pleasantly annoying foes are scooting exploding mines that seem to be everywhere (including trapping you in elevators), and I also liked the foes that emit poisonous gas that eradicates you if you stick around. The boss enemies in Coded Arms may be few and far between, but they are among the most fun and most challenging I have ever encountered in a first-person shooter; the boss battles are both lengthy and truly memorable. For those with moral qualms, not only do you not kill any humans but also you do not actually kill anything, rather you simply “delete” your foes.

Pages: 1 2 3 4

Related Reviews

Related posts:

  1. Metal Arms: Glitch in the System GameCube review

Post a Comment


Please leave these two fields as-is:

To add an avatar image by your Avault comments head on over to gravatar.com and follow their simple sign-up instructions. When posting comments on Avault include the same email address you used to setup your free Gravatar account and the avatar you uploaded will automatically appear by your comments. Note: Avault will only display avatars that are rated G or PG.


Follow Us on Facebook   Follow Us on Twitter   Access Our RSS Feed




MOST POPULAR

MOST COMMENTS

LATEST COMMENTS
Duke on Mars: War Logs PC reviewPsycros: It is cdprojekt which comes to my mind, maybe because i...
Ian Davis on Mars: War Logs PC reviewEverything I’ve read about this screams Eastern European...
psycros on Mars: War Logs PC reviewWith Bethesda just about the last company still doing legit RPGs on...
Ian Davis on Eador: Masters of the Broken World PC reviewYes, many. You’ll be eaten alive even at...
chip on New consoles going FTP?Well, I already have plans to get the new PS4. F2P is a nice bonus for...
psycros on Eador: Masters of the Broken World PC reviewThis sounds fascinating but fairly punishing....
psycros on New consoles going FTP?I laugh at these stupid, greedy companies. Please, drive more gamers...
Adam on New consoles going FTP?FTP doesn’t do much for me, but it makes sense to have it...
Argos on New consoles going FTP?I am not into FTP if it means any one of these things: always online,...
Marco on New consoles going FTP?When someone says FTP, I think file transfer protocol. In any case,...
St0mp on Need for Speed: Most Wanted PC reviewYou do not get the full game. You spend 60$ for a track...
Fatima on Dawn of Fantasy PC reviewIncredible! This blog looks just like my old one! It’s on a...
Bo on My Country reviewI’ve been playing for 5 days now and i like to play the game before i go...
Recommend this on The Witcher 2 PC reviewHi there every one, here every person is sharing such...
Celia on Japanese airlines ban DS and PSPHave you ever thought about adding a little bit more than just...

 
To the Top
QR Code Business Card