The Adrenaline Vault

Home News Reviews Previews Features Forum Blogs About Us
 




Devil Dice PSX review   Page 1 of 4
Posted on Tuesday, December 1, 1998 by | Comments No Comments yet


Pages: 1 2 3 4

Review by: Doug Trueman
Published: December 1, 1998


Devil Dice is the latest puzzle game released by THQ. The “Dice” half of the title is a no brainer: players control a character that runs around on a field of three-dimensional dice. The “Devil” half of the title is what’s interesting. It can’t be because the characters that the players control are little devils. That’s too easy. I wonder instead if THQ meant to refer to the fact that they’ve deliberately created an extremely addictive puzzler? Or that their game boasts some of the best puzzle gameplay around? Whatever the answer, Devil Dice is a deliciously devilish piece of work.


The gameplay is what every game developer dreams: simple to play, but difficult to master. The players attempt to line up the number on the top face of the dice with other dice that already have that number on their top side. It’s actually more complicated than that, so the best way to explain the gameplay is to break it down.

If you have a row of dice showing “six” on their top side, players must move dice around so that six dice all showing “six” are touching. They must line up five “five” dice, four “four” dice, etc. Once the dice are all touching they slowly disappear into the ground. In an effort to prevent the player from simply lining up dice that have “one” on their top side, Devil Dice only lets “ones” disappear if they are lined up with another row of dice that is already disappearing (called the Happy One technique). Confused yet? Good.

It’s actually simpler than it sounds but after a few minutes players will understand completely. Actually doing it is a much harder job than it sounds, and this is where THQ must be commended. Simple concept, difficult achievement.

The dice in Devil Dice can be moved around in two different ways. Players control a little devil that runs around in the field of dice. By walking onto a specific die, players can roll it around the field. Every step the player takes moves the die, and, accordingly, every step changes the die’s orientation. Marching the die in one direction will get one number to appear on top, while marching in the other direction will get a different number to appear on top. It should be immediately noted that opposite sides of a die have numbers that add up to seven. Thus, 1/6 are on opposite sides, as are 2/5, and 3/4. THQ points this out in both the manual and in the on-line help section. Armed with this knowledge, players can immediately set out to roll their dice. Right? Wrong.

The gameplay is more complicated than that. When a row of dice are lined up and begin to sink into the ground (i.e. Five with “five” on the top), they become transparent. Players can then line up more appropriately facing dice with the row of ghostly sinking dice. If successful, the die that the player is on will “chain” with the rest of the dissolving dice and disappear as well. The die that was added will sink at its own rate, extending the amount of time that players can use to add additional dice. Chaining is the key to victory in Devil Dice.

Pages: 1 2 3 4

Related Reviews

Related posts:

  1. Caesar’s Palace PC review
  2. Monopoly Star Wars PC review
  3. Triple Play ’98 PC review
  4. Sensible Soccer PC review
  5. High Heat Baseball ’99 PC review

Post a Comment


Please leave these two fields as-is:

To add an avatar image by your Avault comments head on over to gravatar.com and follow their simple sign-up instructions. When posting comments on Avault include the same email address you used to setup your free Gravatar account and the avatar you uploaded will automatically appear by your comments. Note: Avault will only display avatars that are rated G or PG.


Follow Us on Facebook   Follow Us on Twitter   Access Our RSS Feed




MOST POPULAR

MOST COMMENTS

LATEST COMMENTS
Duke on Mars: War Logs PC reviewPsycros: It is cdprojekt which comes to my mind, maybe because i...
Ian Davis on Mars: War Logs PC reviewEverything I’ve read about this screams Eastern European...
psycros on Mars: War Logs PC reviewWith Bethesda just about the last company still doing legit RPGs on...
Ian Davis on Eador: Masters of the Broken World PC reviewYes, many. You’ll be eaten alive even at...
chip on New consoles going FTP?Well, I already have plans to get the new PS4. F2P is a nice bonus for...
psycros on Eador: Masters of the Broken World PC reviewThis sounds fascinating but fairly punishing....
psycros on New consoles going FTP?I laugh at these stupid, greedy companies. Please, drive more gamers...
Adam on New consoles going FTP?FTP doesn’t do much for me, but it makes sense to have it...
Argos on New consoles going FTP?I am not into FTP if it means any one of these things: always online,...
Marco on New consoles going FTP?When someone says FTP, I think file transfer protocol. In any case,...
St0mp on Need for Speed: Most Wanted PC reviewYou do not get the full game. You spend 60$ for a track...
Fatima on Dawn of Fantasy PC reviewIncredible! This blog looks just like my old one! It’s on a...
Bo on My Country reviewI’ve been playing for 5 days now and i like to play the game before i go...
Recommend this on The Witcher 2 PC reviewHi there every one, here every person is sharing such...
Celia on Japanese airlines ban DS and PSPHave you ever thought about adding a little bit more than just...

 
To the Top
QR Code Business Card