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Publisher: Ubisoft
Developer: Longtail Studios
Genre: Adventure
Release date: Available now
Review by: Ed Humphries
True confession time: I’ve never seen an episode of Grey’s Anatomy in my life. My brain boggles at the notion of how the once geeky Patrick Dempsey pushed McSteamy aside to be stud du jour. I guess this makes me the perfect critic to check into the virtual Seattle Grace and review Ubisoft’s licensed game from ABC’s hot property Grey’s Anatomy. There’s no question that the show has grown to be a ratings powerhouse inspiring legions of fans, but does Grey’s Anatomy: The Video Game offer enough entertainment to someone who doesn’t know their McDreamy from their McLovin’?
Grey’s Anatomy: The Video Game plays like a lost collection of episodes from the show’s past, with five one-hour storylines offered for players to tackle. Each episode features a major crisis that the doctors need to address, while also allowing you to engage in the interpersonal relationships and conflicts that exist among Seattle Grace’s team of glamorous surgeons. All of these plot developments are furthered by a series of mini-games that employ the Wii-mote in various ways to push the story forward.
The mini-games are the bulk of the gameplay. As you move your character through the story, your actions trigger a variety of challenges. There are the obvious surgical routines, which bare a strong resemblance to the Trauma Center series, giving you the tools of the trade and asking you to slice and dice the patients to cure what ails them. Surprisingly, mini-games also crop up in the various character interactions. In fact, mini-games appear when selecting or removing dialogue options from conversation trees. The effect is akin to what is seen in the Wario Ware series, with micro-games consistently popping up and keeping the player engaged.
Grey’s Anatomy: The Video Game targets a very specific niche audience: die-hard fans of the television show. The game plays as if these are unaired episodes from the show’s story arc, so some familiarity with the characters is necessary to get the most enjoyment from it. That said, while the game developers worked closely with the show’s producers in crafting the storylines, the crises that pop up feel like B-level plots that never would have made it through the weekly pitch meetings. With only five episodes to play, you can breeze through this title in about six hours.
That leaves the quality of the mini-games to carry the title, but they just aren’t compelling enough. Everything about them is developed with casual gamers in mind, so Trauma Center fans looking for another set of procedures to flex their cutting skills will breeze through these trials. There are no real consequences to your actions; you’re given five attempts to best a challenge, but if you fail you can start the challenge all over again. The assorted micro-games that dictate how conversations flow just seem to get in the way of the narrative. If you do find yourself hooked by the story, you’ll likely bristle each time you are tasked with navigating your doctor through a Pac-Man-esque maze just to get to neurology in time to ask Meredith out on a hot date. To its credit, the game does feature a winning visual style, with the developers wisely rendering everything in crisp cell-shading; some of the imagery really pops. On the downside, none of the show’s original actors voice their roles.
Ultimately, Grey’s Anatomy: The Video Game feels like a cash-in product. There are some wonderful serialized dramas that would mesh well in the interactive arena (bring on Battlestar) but Grey’s Anatomy seems pointless. The show’s fans get a better dose of scripted entertainment weekly for free, and gamers can find a more compelling hospital adventure in the Trauma Center series. I’m seriously considering a malpractice suit.
Our Score:
Our Recommendation: 
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