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Graphics: There is nothing special about Hell’s Kitchen. Each of the two backdrops is a pre-rendered screen shot. Surprisingly, these settings lack definition and are blurry, and the animations and character designs are redundant. Clearly, a more dynamic presentation would have improved this title. Different angles and an environmental setting would have created more appeal to the eyes, and a higher resolution and texture count definitely would have made for a better recipe. The only positive is that Chef Ramsay looks half decent. In the end, I expected more from the Wii.
Interface: The menu system functions exactly how you would expect it to work, but for a cooking game there isn’t very much with which to interact. If you enjoy clicking the “A” button and dragging items, then this is your game, but the failure to use the Wii’s functionality really hinders Hell’s Kitchen.
Gameplay: Hell’s Kitchen comes off as a one-trick pony. Clicking and dragging becomes repetitive. It tries to convey a sense of pressure and urgency in the restaurant, but it falls short. You are shown recipes before the start of each session, but you are only given generic ingredients (meat, vegetable and fruit) to combine to make the dish shown on the recipe. Hell’s Kitchen would have benefited from ideas used in Cooking Momma, which gives you the ability to use the Wiimote to simulate various cooking motions such as slicing and dicing, and offers an assortment of ingredients to manipulate.
Multiplayer: Hell’s Kitchen’s multiplayer components enhance the gameplay somewhat, but a game has to be enticing on its own. The only benefit of adding a friend to the game is to share the experience, which is short-lived because of its repetitive nature.
Sound FX: If you enjoy hearing Chef Ramsay throw recurring tantrums, then give Hell’s five stars. Aside from these outbursts, the game only offers standard effects such as crashing dishes and sizzling pans.
Music: Hell’s Kitchen’s score is boring and mundane. You hear the same song over and over again. The music fails to enhance what little experience the game provides.
Difficulty: Success in Hell’s Kitchen requires some strategy. Prioritizing and managing the dining hall and kitchen becomes quite the challenge. However, after becoming familiar with the sequences and establishing a rhythm, the game does become easier.
Overall: Hell’s Kitchen tries to capture the essence of what the show is about, but falls short. While it strongly emphasizes strategy and prioritization, Hell’s would have been greatly improved by a distinguishing ability to prepare the food. Sadly, I enjoyed watching my Chef Boyardee explode in the microwave more than trying to cook up a dish in this game.
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