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Publisher: Midway Games
Developer: Midway Games
System: Nintendo Wii
Genre: Fighting game
Release date: Available now
Review by: Paul Seaton
Does Mortal Kombat: Armageddon for the Wii hold up as a top notch fighting game? How does it play with the Wii remote? Is there anything new to make this version unique from the other consoles?
Mortal Kombat: Armageddon is Midway’s attempt to take the six previous versions of the game and cram it all into one offering. As I first slid Armageddon into the Wii and listened to the DVD spinning up, I was anticipating nothing but the best Mortal Kombat ever. When it first loaded, I watched a movie that showed all of the fighters beating each other up, and then trying to reach the top of a pyramid that rose from the ground. I suggest you watch it at least once.
The main menu contains many options. The first is Wii-remote training, which allows you to choose any character and practice almost all of the moves. It doesn’t show the finishing moves, but it gives you the option to learn whatever fighting techniques you want. In Arcade mode, you can battle your way up a ladder to the final boss. Endurance mode lets you select any fighter and challenge yourself with only one health bar against an unending stream of computer opponents. In Versus mode, you can take on your friends in head-to-head battles with any unlocked character.
A practice mode is available as well that allows you to perform any move or combo against an enemy who doesn’t fight back. This enables you to hone your skills before going up against friends or the computer. In Kreate-a-Fighter mode, you can design and build your own fighter. Everything can be customized, including which super move you’d like.
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