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Posted on Sunday, December 2, 2007 by | Comments 1 Comment


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Picture from Wii Table Tennis reviewAll this smashing and spinning is accomplished with a fair bit of wizardry through the motion-sensing capabilities of the Wii remote. By flipping the remote in a given direction, the player can direct the ball to any desired portion of the opponent’s domain. Additionally, players can choose to add more power by holding down the trigger as they swing. Forceful hits can sometimes blow right past an opponent to score. Players can choose to give the ball a soft hit by holding down the “A” button, which slows it down and causes it to drop close to the net, making it difficult for opponents to reach. Alternate control schemes utilize the nun chuck attachment and offer either direct movement of the character, or aiming of the ball using the analog stick.

In addition to the directional control and force of the attack, players can put some spin on the ball. This is indicated by a colored glow, and is applied by holding the D-Pad directionally during the swing. Holding “up” on the D-Pad will place a powerful top-spin on the ball, causing it to travel straight and fast while glowing green. “Down” on the D-Pad puts back-spin on the ball. This yellow spin can cause your opponent to hit the ball into the net. Left and right spin, blue and red respectively, cause the ball to curve in the direction of the spin during flight.

Picture from Wii Table Tennis reviewSuccessful volleys between players quickly become heated competitions. Decisions are made in split-seconds between various strategies of what combinations of direction, force and spin will best confuse and overpower an opponent. Matches become a blazing fast whirl of high-speed action and tension, as the ball beats back and forth in a dazzling display of color. Excellent and timely camera work draws players into the unfolding drama; with slow-motion close ups of close-calls and amazing recoveries. A balanced match between two skilled opponents almost takes on the energy of a dance club, with the house music progressively building as the rally continues. Players gain energy during the match. When both players reach their max energy, the music and lighting take a dramatic change. The result spotlights both players as if they are in the zone and raises the game to a frantic and dangerous level where the slightest mistake will cost a point.

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  2. 2K Sports announces Top Spin Tennis for Wii
  3. Tennis Elbow PC review
  4. Virtual Pool 2 PC review
  5. Game, Net & Match PC review

This Comments RSS Feed One Comment:

gorilla325 | December 3rd, 2007 at 12:29 PM Permalink to this Comment

nice review. :)

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