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Posted on Thursday, February 28, 2008 by | Comments 6 Comments


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Publisher: Ubisoft
Developer: Ubisoft Montreal
System: Xbox 360
Genre: Action
Release date: Available now
Review by: Michele White

Picture from Assassins Creed Xbox 360 review You’re running through the city, trying to escape. Nothing unusual. You’ve done this a thousand times before. Suddenly, your video starts to break up. Damn! That game you just laid down 70 bucks for is damaged! Do not adjust your monitor or use that disk as a Frisbee! It’s just your introduction to the dual worlds that make up Assassin’s Creed.

I went in expecting medieval swords and maybe a sorcerer or two, but ended up inside some high tech facility staring at a strand of DNA. Instructions race too quickly to keep up. Faceless women paw at my clothes. A voice in my head that’s either Veronica Mars or her alter ego Elle (I can’t be sure yet) mentions that something’s wrong…they’re losing me. Images sputter and then I’m pissed off and in a lab. “Animus” is a machine I’m not happy about. I’m a bartender, but this crazy squint thinks I’m an assassin with secrets in my head. Now I know how Chuck feels. I instantly hate the head squint when he proposes that my choices are life as a lab rat or death. Well, I never liked the “…or death” option, so lab rat I become.

Picture from Assassins Creed Xbox 360 review The Animus is a projector that renders memory, but whose? Apparently, those of some long ago ancestor of mine from the Crusades. DNA with memory. The concept alone makes my brain hurt initially, but the more you noodle it out, it actually begins to make sense. Could explain all those people that have reports of past life experiences, but before I go all existential on you, I remind myself that this is a clever work of fiction inspired by historical events and characters. It even opens with a disclaimer so that no one at either end of the political or religious spectrum can get their proverbial panties in a twist. “This work of fiction was designed, developed and produced by a multicultural team of various religious faiths and beliefs.” I get it. No one can afford to offend anyone these days, but the amount of historical knowledge they poured into this — impressive. Ubisoft was even nice enough to include the address for their support site in the opening credits.

Once the tutorial concludes, I jump to a memory and discover that my ancestor was a pompous twit. He KNOWS everything, so I’m pretty sure I’m going to end up paying for his attitude down the road. This brings to mind a question. If I’m reliving someone else’s memory, does my free will affect events or is it more like a dream? While the concept is intriguing at first, this poses real issues as gameplay progresses. Once I arrive at my initial destination, I’m forced into killing an ally. So much for free will.

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This Comments RSS Feed 6 Comments:

S. Blake | February 29th, 2008 at 3:28 PM Permalink to this Comment

While everyone is entitled to their opinions -and the reviewer has done a fine job in sharing hers- it really saddens me that this game has continually received mediocre and average reviews… This was one of the few games I’ve played in the past decade that was filled with memorable moments, some great action, and incredible art direction. It was also one of the few games that, despite its often repetitive nature, kept me playing to the very end for one reason alone- it was fun! Some complain the game is too easy, which I can understand, but there are definitely challenges to be found, and learning to smoothly and effectively control Altair is something that brings incredible satisfaction once you get past the initial learning curve. There is just something about this game that really charmed me… but unfortunately, I seem to be one of the few.

jason | February 29th, 2008 at 4:12 PM Permalink to this Comment

I thought the game was alright. I hated the sci-fi aspect, with the Animus, and the ending.

I loved running around and assassinating guards. The best part of the game for me was leaping into a pack of guards and seeing how many you could assassinate before the others turned on you. I could do that all day. The throwing knives were pretty sweet too, once you got the hang of stabbing one guy while launching a knife at someone else.

It was bad for your health, but I always killed the townspeople that shoved me or narced me out to the guards.

kyleh | March 2nd, 2008 at 7:15 AM Permalink to this Comment

I’m a long-time lover of action platform games, and this game just didn’t do it for me at all. It did what it was trying to do well enough, but it’s just not my kind of thing I suppose.

Clinton | March 16th, 2008 at 4:09 PM Permalink to this Comment

I appreciate the creative angle that Mr. White tried to take with his review but it just felt very incomplete. For example, combat comprises a HUGE part of the game play, yet I did not see it covered anywhere in 3-pages of the review. The entire critique of the game takes place on the final breakdown page, which leaves me to question the the effectiveness of this format (as opposed to just a freeform 1- 2 page review in standard paragraph form). Also, seeing as this review was published a full 3 months after AC’s release, I was hoping that I’d get a more thoughtful and comprehensive analysis of this game.

I really enjoyed this very different take on the popular GTA open-world formula. AC is sadly a victim of its own hype and every one of its flaw has been repeated and grossly amplified by most game critics. As S. Blake pointed out, the game is filled with unique, memorable moments thanks in no small part to the amazing presentation quality, art direction and fluid game play. The graphics alone add so much to the experience and it really can’t be faulted for being so good-looking. I also applaud the control scheme, which is both ambitious and very enjoyable to use. I do feel that the criticisms of the complex controls are overblown. If you’ve played video games for any lengh of time, the controls will feel like second nature to you after a couple hours of play. Learning how to make Altair dance through the rooftops and slay enemies with ease is a reward unto itself.

I don’t want to look like I’m railing against the established sentiment about AC. I do agree that while the game is full of memorable moments, it is equally filled up with missed opportunities. The overall mission structures lack depth and while the core gameplay is no more reptitious than that found in other genres, I found myslef wishing there were more ways for me to interact with these richly realized cities aside from assassinating templars, pickpocketing and pushing beggars out of my way. At the end of the day, AC doesn’t have the legs to stand up to repeated replays and that’s a fair criticism for any gamer who carefully considers how they spend their precious $60.

whitebitch | March 21st, 2008 at 11:57 AM Permalink to this Comment

ur Review scks

Hitman05 | March 26th, 2008 at 10:01 PM Permalink to this Comment

AC is a great game with one or two flaws – this review is mostly on the money. I’d have to agree that it’s repetitive. They could definitely have included more than just THREE investigation types, and you definitely don’t feel like your learning a heck of a lot from each one. Still, the gameplay is fantastic with very tight controls. The story drew me in. It’s one of the most enjoyable games i’ve played in a long time.

Hopefully the sequel is less repetitive, though.

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