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Posted on Friday, March 6, 2009 by | Comments 1 Comment


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Publisher: EA
Developer: EA Redwood Shores
System: Xbox 360
Genre: FPS
Release date: Available now
Review by: Ed Humphries

Picture from Dead Space Xbox 360 reviewThere are no new ideas, just new ways of freshening up the old ones. At least, that’s how the old cliché goes. While it’s a tenet derived from narrative fiction, the same notion can be applied to video games, a medium that continues to push the idea of interactive storytelling with new and exciting ways of involving the player in the narrative, even if the stories never really evolve beyond the same yarns that have been spun in the past. But, as with fiction, old tales can be rendered new when enough care and polish is applied. With the launch of Dead Space, EA presents a new take on a somewhat creaky survival horror genre in desperate need of a fresh voice.

At the outset of the game, your character, Isaac Clarke (a possible homage to Asimov and Arthur C.), is awakened aboard a vessel streaking through the void to rendezvous with the deep-space mining ship USG Ishimura. The crew of this “planet cracker” has made an amazing discovery on the surface below, and as the scientists aboard begin the process of deciphering their archaeological find, all hell breaks loose. Responding to a mysterious distress signal transmitted by Clarke’s girlfriend, Clarke has two main objectives: rescue the girl, and sift through the rubble and decay that has overtaken the Ishimura in an attempt to understand how things have gone so horribly wrong.

Picture from Dead Space Xbox 360 reviewDead Space is a variation of the survival horror classic Resident Evil. You wander through dank, dark corridors hunting down clues and solving environmental puzzles that clear a path deeper into the ship. Fortunately, we’ve come a long way from RE’s key hunts, as a number of the challenges faced by Clarke prove to be realistically complex. In one sequence, Clarke is forced to fix a radar array that has been compromised in a firefight by replacing the damaged dishes with viable replacements. To complicate matters, the equipment is located in a zero-g environment overrun with vicious aliens, prompting you to multitask as you extract the broken equipment, hunt down the replacements, take advantage of the lowered gravity and jump from floor to ceiling while taking time out to battle malicious beasties. Mind-benders like this are abundant throughout the game, mixing up the puzzle solving with the action, and keeping your brain and trigger fingers occupied.

An inspiration on loan from Bioshock is the use of audio and video files to further the narrative without pulling you out of the gameplay. As you search the ship’s crumbled interior, you find these recordings, which begin to play when you pick them up. The audio files are piped over the soundtrack, while the video entries appear as a holographic projection that emanates from Clarke’s RIG suit. While this attention to detail helps to color in the corners of the game world, it also moves the story along without distracting you from the action. As the story progresses and the narrative clips grow more chilling and revelatory, these haunting dialogue patches, coupled with the extremely creepy ambient soundscape that constantly surrounds you, conspire to ratchet up the fear factor.

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This Comments RSS Feed One Comment:

Sabre Runner | March 6th, 2009 at 2:36 PM Permalink to this Comment

I don’t know if I’ve said this before. If not, then it’s about time. If so, then it deserves reiteration.

We’ve gone a long way since the games of the 70′s and 80′s where some visuals, some sounds and an interesting gameplay were enough to please the audience. In case people have failed to notice, the best games on the block, the best games ever, are not on the top of the leaderboard because they look great or are challenging. Most of them are but some certainly are not. What makes games great, usually is a superb and immersing story. And you can’t find examples yourself, you don’t have to look very far from Blizzard, a company that beat out any and all competition by crafting an interesting and tremendous narrative, wherever they went.

So, my point is thus: I still think the Adrenaline Vault is a top notch gaming site even with the long hiatus. And I usually don’t have time to read through entire reviews. So, I think it is long overdue for the “Storyline” aspect to get a star chart or at least a concise synopsis of pros and cons on the score page of a review.

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