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Posted on Friday, March 11, 2011 by | Comments 18 Comments


Picture from Dragon Age II Xbox 360 review

Publisher: Electronic Arts
Developer: BioWare
Genre: RPG
ESRB rating: Mature
Release date: Available now

Life isn’t easy in Ferelden. Civil war, the Blight, and Landsmeet politics have nearly torn it apart, and while we were formerly privy to the palace drama and inner workings of the highest echelons of the country’s seats of power, there are other stories to be told. In Dragon Age: Origins there was a small village that players passed through during their first steps on the road to becoming the Hero. The village itself was little more than a rest stop on the road, but there were people there, the everyday kind that could care less about whose butt warmed the throne. After the would-be Hero left the village, the people there were all but forgotten, and mentioned only briefly later on as a footnote, when it was announced that the village of Lothering had been razed by the Darkspawn. It is toward these people that the BioWare writers have turned their attention when crafting their story for Dragon Age II.

I won’t repeat too much of my preview here for the sake of time and space (you have games to play, after all), except to say that the early scenes you ventured through in the demo act as both a tutorial to the game’s mechanics and a prologue to the story. Not everyone will survive, but what fun would it be if they did? Arriving in Kirkwall by ship (not on the back of a dragon as the legend says), Hawke encounters another setback. In case you haven’t studied your Thades geography, Kirkwall is actually an independent state in the Free Marches. Life for Ferelden refugees (even those of lesser noble blood) is difficult here, but Hawke is one of those people who maintains his optimism no matter how bleak things might appear. He’s determined to carve out a new life for himself and his family in this foreign land, and perhaps reclaim what he can of the family fortune while he’s at it. There’s never a shortage of those in need of someone with a couple of fast sword arms, so he’s able to begin to make his way through a series of compromises. Initially, I was not thrilled with the disjointed nature of the storytelling, as it made my experience seem more like a participant in an interactive movie than a player of a game, but this dissipates after completion of the initial “tutorial year,” which only comprises about the first hour of actual play time. Very early on you’re given a choice of alignment-based tasks that help to determine your path. There are also plenty of new companions to make friends with, and if you find yourself missing Oghren, Varric is quite the character. Talk to people and listen in on conversations around the markets and pubs. You’ll hear tales of the Warden beginning to trickle out, and discover that something is killing off Ferelden’s pigeons. Unlike the Warden, whose only mission is to stop the Blight and restore the crown, Hawke has a house, a job and responsibilities. It’s not all about the mission. Hawke is a fully fleshed-out person who serves to add to the realism and immersion of the experience. And don’t forget about your romance opportunities. It wouldn’t be a BioWare game if you couldn’t find that special someone, and there are plenty of opportunities to do so. Just don’t expect your companions to be as easy as First Knight. If you’re the kind of RPG gamer who needs to be spoon fed all of the information to solve a quest, you might be disappointed. Though most quest instructions are fairly straightforward, others are more cryptic and require actual thinking. If, on the other hand, you grew up playing Zork and MUDs, you’ll be pleasantly surprised. While the humor is missing, this is a much richer story with a darker tone. It’s similar to that 1,000-page book that you find yourself finishing in three days. You’re so compelled that you just can’t put it down.

Picture from Dragon Age II Xbox 360 reviewYou can import a save from Origins or pick one of the preset story defaults. If you import, however, be careful. I experienced a strange bug that would sometimes result in a corrupted save, and thus a corrupted profile. It starts out when you save your game and receive a message that the save failed because of an “unknown error.” Upon checking on this, however, I noticed that the save was accomplished, and it just appeared that the message was wrong. However, later on in the game, the autosave system begins to kick in at odd times and tries to save randomly during two crucial cutscenes. While the autosave is not itself the problem, the following load screen for the next cutscene is, as it’s impossible to save and load at the same time, so you find yourself locked in a loop. There’s no solution to this except to exit the game, after which your save, and possibly everything saved for that character, is doomed. My suggestion is to disable autosave once you begin, but if you choose to leave it on, make sure that you turn it off before commencing the Tranquility quest. I didn’t experience this bug during games in which I did not import a saved game from Origins.

After customizing your character, you’re once again fleeing from Lothering. Pay close attention to mom and your siblings after you customize. These three characters are “matched” to yours in an effort to maintain a family resemblance. How blatant this is depends on how far you go with the customizing, but they’ve gotten it down to the two sisters having identical cheek bones. Saving, checking your inventory, leveling up and accessing your journal are all accomplished through the start button radial menu. The new design for your inventory is much less cluttered than before, and more clearly defined for better efficiency. Characters that are ready to level-up are now indicated with a less-obvious flashing arrow on their portraits, so pay attention to the left side of your screen after defeating an enemy or completing a quest. When leveling up, in addition to modifying attributes and abilities, you now have easy access to your tactics and resistances. It takes more than your primary attributes to succeed (and wear shiny armor) in Dragon Age II, so spread the wealth accordingly. Otherwise, you might find yourself wearing the same tattered leather armor throughout the entire game. When the time comes to add special abilities, use the triggers to cycle through the ability trees to find the right mix of skills for yourself and your companions. One nice added touch is that all new codex entries immediately open for reading on receipt, so you’ll no longer accidentally miss one and have to go searching for it when you need it. Quick Heal has a time-delay clock now, and while I still found this to be unnerving in the heat of battle, it achieves the desired result of preventing the game from becoming too easy. And speaking of survival, unlike the first game, you can’t just bring your companions along to the fight. You now must actively use all available characters and their skills to survive certain battles. Get used to cycling through with the left bumper and making the most of everybody’s talents. Remember those stamina potions you got in Awakening but never really used them? Well, your stamina usage has been tweaked a bit, and now you’ll find yourself in need of the potions when you come up against large numbers of enemies. Rune-crafting and potion-making have gotten both simpler and more complex. Instead of collecting every crafting component yourself, you merely need to find a source of acquisition (an elfroot patch or a silverite deposit), and then you’ll perpetually have access to it, so you won’t have to craft them yourself on the fly. Just place an order at a local shop or from within your home (from Bethany I suppose) and your items are instantly added to your pack as long as you have enough coin to pay. I’ve read the complaints about the game being on rails, and while this is true at some points, there’s an open vastness to experience at others. It’s clear that there was an emphasis on Kirkwall itself, which could make the outdoor quests seem less than spectacular in their lack of roaming opportunities. Another nice addition is the automatic junk feature – if you can’t use it and it’s of no consequence to anyone else, an item will automatically appear in the “junk” section of your inventory. Throughout Dragon Age II, Hawke can acquire two specializations: one at level 7 and the second at level 14. And just in case you thought your Blood Dragon armor was long gone, it’s actually waiting for you inside your house (don’t ask me how it got there, but I suspect a purple dragon that wears stockings had something to do with it). To save you some time, some quests need to be completed during the day, and some at night. Toggle back and forth while in your world map to alter time and make this happen. Overall, with all of the changes to just about everything, including gameplay and interface, I must confess that it’s been a long time since I played a good button-masher, and bugs aside, I had a really good time.

Picture from Dragon Age II Xbox 360 reviewThe medieval-style animations for the storytelling gaps are a nice artistic flourish. Graphics are improved (upgraded engine, not a new one), and while some of the dungeons are merely color-coded hallways with little to admire, some of the landscapes are picture perfect and breathtaking. The terrain is also more textured this time around, so keep an eye on the landscape for paths and stairs up to the next level. Sounds are very realistic and include the sounds of birds that once or twice I actually thought were outside my window. Character banter is interesting and informative, but not once did I find myself laughing out loud, which is something I really enjoyed about the first game.

My experience with Dragon Age II was not always fun, as the save bug was literally game-killing, but almost all of the boxes are checked for it to be a great game. It has a fantastic adventure story, compelling characters that you truly get to know and care about, and more action than I’d ever anticipated. The interface changes take a little getting used to, but once you get the hang of it, the action will keep your blood racing. If you find yourself not thrilled within the first half hour, give it another. The first hour is a grind, but you’ll be greatly rewarded once the adventure truly begins. I’m not in love with this game yet, but I’m willing to give it a second date.

Our Score: Picture from Dragon Age II Xbox 360 review
Our Recommendation: Picture from Dragon Age II Xbox 360 review

Related Reviews

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  1. Dragon Age: Origins Xbox 360 review
  2. Dragon Age: Origins—Awakening Xbox 360 review
  3. Dragon Age Origins: Witch Hunt Xbox 360 review
  4. Dragon Age Origins: Golems of Amgarrak Xbox 360 review
  5. Bruce Lee: Quest of the Dragon Xbox review

This Comments RSS Feed 18 Comments:

Alaric | March 12th, 2011 at 9:49 AM Permalink to this Comment

On the PC it comes with SecuRom despite EA’s promise not to do that. Moreover it is not mentioned ANYWHERE on the box, the manual, or the site. I am contemplating a “Boycott EA” article.

Oh and since the bastards require you to create an account to play the game, they can also lock you out of it forever at their own discretion and with no refund. Obviously, unless you have all of your games on separate accounts, you will lose ALL of your games if that were to happen.

I am becoming more and more disillusioned and angry with the major publishers. And the AAA games themselves are really not that great for the most part lately. Unless this changes soon, I think I might just switch to indie games altogether. They have none of the bullshed and are often better and more creative than the drivel that the mainstream industry puts out.

Matthew Booth | March 12th, 2011 at 3:12 PM Permalink to this Comment

Don’t worry Alaric, when the One Console future comes, the piracy and used-game sales that cripple the industry will be abolished. Then good games will return. =)

@ Michele – This game sounds like my sort of fun. Do you suggest I go back and play the previous Dragon Age titles? Or can I jump into this one and know what’s what?

Ravenus | March 12th, 2011 at 8:49 PM Permalink to this Comment
omegabob | March 13th, 2011 at 1:43 AM Permalink to this Comment

@ Booth: so going by your own statement I am lead to believe that there are NO GOOD GAMES because there are multiple platforms.

@ Michele: why didnt you play it on a real system, the PC? Dragon Age 1 was 100000% better on the PC – better graphics, better controls & the same is true with DA2.

Granted, if you didnt play DA1 on the PC to begin with, then I would understand as you wanted to use your save.

Matthew Booth | March 13th, 2011 at 3:42 AM Permalink to this Comment

That wasn’t my point, noob. Developers, in order to make enough profit to justify their titles have to meet the different development requirements of several consoles.

I heard Dragon Age 2 was a huge let down on the PC. It is basically a console title on the PC. Why play a game optimized for a console on a PC? The person I got this information was Cpt. Splendid Pants, and plays games almost exclusively on the PC.

Mass Effect was fine on the 360, and since the mechanics of DA2 mimic those mechanics very closely, why wouldn’t a console be acceptable?

fs | March 13th, 2011 at 11:01 AM Permalink to this Comment

4 stars? For this pseudo-RPG 2 is more than enough! BioWare is a Cash***re

Matthew Booth | March 13th, 2011 at 2:48 PM Permalink to this Comment

I doubt ‘fs’ subscribed to the comment thread, but it would be nice if people like him took the extra 5 minutes to provide support for his criticism of a game’s score. Especially given the inherent criticism of the reviewer’s ability to accurately assess a game’s strength/weaknesses.

Alaric | March 13th, 2011 at 3:42 PM Permalink to this Comment

I’m no fs, but let me try to explain:

The scores we give are inherently subjective. It’s basically a measure of how much we liked the game. Regardless of how we grade it, there will always be people who will think that we gave it too low of a score or too high. That’s because despite being overwhelmingly accurate in measuring our own enjoyment, we are absolutely incapable of doing the same for every single person who might read our article.

Did you ever notice how when you read reviews by the same person over a period of time, you learn how their taste differs from your own, and make adjustments for it? In this case, for example, having a basic idea of what games Michele likes, I can see why she gave DAII four stars. From her point of view it’s a very good assessment of the game. Knowing how her tastes correlate to my own, I can determine that if I was reviewing this game I’d more than likely give it two stars.

Matthew Booth | March 13th, 2011 at 5:39 PM Permalink to this Comment

But you’d at least support your two stars with reasonings, albeit subjective reasoning. I could then take two opposing opinions, and make a decision based on my personal preferences.

Matthew Booth | March 13th, 2011 at 5:41 PM Permalink to this Comment

I was upset about knee-jerk reactions to a review that are void of explanation.

Alaric | March 13th, 2011 at 6:14 PM Permalink to this Comment

True. =)

Michele White | March 13th, 2011 at 9:02 PM Permalink to this Comment

@ Booth: You’ll miss some of the “inside” stuff if you don’t play the first one, but it’s not essential. And the mechanics of the two are completely different, so you won’t be behind in the learning curve either way.

@OBob: 1) I didn’t know that my new PC would arrive so soon. 2) My save games are on the 360.

Michele White | March 13th, 2011 at 9:08 PM Permalink to this Comment

@fs: Please explain what a pseudo-RPG is. I’m not quite sure I follow you, but would welcome your thoughts on the issue.

Vapus | March 15th, 2011 at 12:11 AM Permalink to this Comment

Very dissapointing for the most part to me , complete disconnection from the original storyline and characters make calling it dragon age 2 near a lie. yes its dragonage and yes flemeth … . but its more like “dragon age . the city tales” Im playing the pc version right now, or rather was.. unfortunatly the porting of the game has made for extremely messy and un-optomized code for the pc version on release . Ive stopped playing because of the lag and lockups. its a sad day for me as a bio ware fan.. Alas .. more bad things to come I fear with EA influence.

Michele White | March 15th, 2011 at 4:18 PM Permalink to this Comment

Sorry to hear that Vapus :( – I was actually hoping the PC version would be better. If you go back, you will make other “connections” with Alistair, Teagan, (possibly Anora unless you locked her in the tower), a fully helmed (no faces) “Warden Commander” (unless you jumped off the tower and passed that off to someone else), Zevron and a whole cast of folks you might remember from the Dalish Elf Origins story. One small disappointment were some of the voice-acting changes. I prefer Greg Ellis to Adam Howden. :( It just shouldn’t take 1 hour to like and 25 hours to fall in love with a game. The hook needed to come MUCH sooner!

Barking Wilder | April 7th, 2011 at 10:15 AM Permalink to this Comment

Mini-review:
Interface sucks until you get used to it.
Inventory system is awful. Damage/Usefulness is unclear compared to DA1
HEAVY reuse of interior/exterior cells. Ffs Bioware, make an effort!
Story is passable but could have been better. Again, make an effort here lads.
Fix what is broken and bugged and you might have a decent game here.

Overall? Meh, I play it because I like the setting and the story is better than a lot of the dross out there.

Michele White | August 1st, 2011 at 6:22 AM Permalink to this Comment

Teaser for upcoming animated feature Dawn of the Seeker:

http://www.youtube.com/watch?v=cIyLKcjxtG8

Hopefully we’ll have details soon.

Ymarsakar | August 28th, 2011 at 5:17 PM Permalink to this Comment

Dragon Age 2 was a major improvement on DAO in my view.

They compressed a lot of plot and time with the different chapters and phases.

The tactical options in battle were refined and more different flavors were made. Such that using elemental vs non-elemental, made a rather significant difference in how a mage works the spell combos. One issue is that some battles prefer certain mixes of classes, which means to get a free party mix for comments or story, one had to solve the contradiction between plot and tactical combat. They still haven’t resolved this issue and it mostly won’t be resolved until they get rid of the whole “out of party” character system and just pick and focus on a handful of characters. If there are 4 slots in the party, then make 4 or 5 characters, and then keep it that way so that people can’t change the lineup. The longer a character is in the story, the more opportunities to develop their character. Something seen in Prince of Persia (Elika). Whenever I like a character’s class and voice, but have to trade him in because another character I like is in the party and this means we need a “class balance”, it feels less like I’m taking these people because I need them and more like they’re a burden that I’m carrying along.

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