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Publisher: Electronic Arts
Developer: Bioware
Genre: RPG
Release date: Available now
It’s been a really long time since I’ve played a game that aimed to take over my life. In fact, I can probably count all such games (going back to my first video game RPG in 1988) on both hands. Baldur’s Gate and Oblivion are the most memorable of the lot, but my last adventure as the Hero of Kevatch was about two years ago. Since then, Fallout 3 filled the void for a time, and Borderlands tried its best to be rebound relationship number two, but they’ll both end up on that list of dalliances I refer to as “almost rans.” I’ve a new game in my life now, we’re very happy together, and I’m ready to commit to it completely. Dragon Age: Origins is that game. It’s poised to consume my life, and that’s just the way I like my games: deep.
Six very different and yet eerily similar origin stories launch you on your adventure. The one that you get is determined by the choices you make during the character-generation phase. The stories serve as a tutorial of sorts as you become acclimated to the controls of the game and the world of Ferelden. The end result, however, is that whether by choice or unfortunate circumstance, you end up as one of the Grey Wardens’ new recruits in their latest war against the Darkspawn. Once recruited, all origin stories merge and the real gameplay begins. To avoid spoilers (though there’s so much I want to share), I’ll not delve too deeply into the plot, but while other games have attempted this level of immersion, even my former favorite, Oblivion, pales in comparison. Unlike most games of the genre, the storyline is not a tool that lends logic for combat and puzzles within. Instead, conflict is the tool utilized by the story to fully immerse the player within the context of the world it creates. Moral decisions are made, paths chosen, and in the end (though I doubt there will truly be one for this game for some time), your outcome is one of your own crafting.
There’s a lot to control and track here, so mapping it to the Xbox 360 controller must have been a challenge. Access to your extensive inventory, character sheet and abilities usually requires a two-deep button combo, and while learnable over time, it’s terribly awkward and cumbersome at first. Once you memorize which button does what and when (the manual contains a very useful large-print diagram that you might wish to leave open for a time), prepare to be wowed. The four difficulty settings enable the greenest RPGer to jump in and have fun, while the most seasoned veteran can still feel challenged. The puzzles can be fairly complex (even on Normal the Fade gave me a run for my money), and some of the moral issues give you pause in your decision making; would you kill a young boy to save an entire kingdom? Battle can be as simple or as complex as you want it to be, and having a fully controllable team of four makes for some very hands-on fighting. Your fellow adventurers engage automatically, and you’re free to either let them be or send them specific orders as you see fit. Speaking of your comrades, you’ll notice that some items contain a red “gift tag.” Read the descriptions of these items carefully, and reward your companions with them to gain favor, friendship and “other benefits.” This is particularly important if you want to complete one of the several romance quests and achievements.
I’ve spoken at length of the story and gameplay, but even together they don’t comprise the whole package. While graphically not the fanciest presentation out there (it’s no Ghostbusters), Dragon Age still presents a quality experience with just enough photo simulation to be effective while using sufficient light, shadow and water effects to enhance the experience. You won’t forget that you’re playing a game, but you’ll be having so much fun that you won’t find either the graphics or the score intrusive, as the cut scenes are film quality and reminiscent of Peter Jackson’s “Lord of the Rings” films. The best part (after story, of course), however, is the dialogue. I don’t know how Bioware did it, but they managed to create enough dialogue to keep everything fresh, even 30 hours into the game. Your companions even converse amongst themselves (some of which I can’t even repeat here, so be on the lookout for things you might not want the little ones to hear), and you’ll find yourself laughing raucously over and over again.
Apart from the control scheme issues, my main pet peeve with Dragon Age is the inventory. Instead of each character having an individual set of equipment, it’s all communal under Party Inventory. You’ll need to keep careful track of everyone’s unequipped items (even those you’ve left behind in camp) to avoid selling someone’s favorite sword.
I cannot fully express how good this game really is (without spoiling the story for those who desire to remain pure), but it’s definitely a must-have for all fantasy RPGers. While not perfect (Xbox control scheme and inventory chaos), Dragon Age: Origins is as good as it gets in this genre. I hadn’t really “lived” for a game in more than two years, and it’s about damn time. The story alone is worth the price of admission. Now, if you’ll excuse me, I have a king to crown and a blight to stop.
Our Score: 
Our Recommendation: 
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I love it that now we can have a bunch of screenshots below the article!
Either way, the seal of excellence makes it difficult to try and ignore this game. On the other hand it is difficult to trust BioWare again after Neverwinter Nights, Jade Empire, and Mass Effect. Everyone was raving about Mass Effect in particular, but I found it to be absolutely average and generic on all fronts. (I just beat it last night actually.)
Would you say Dragon Age is closer to Baldur’s Gate II, or to Mass Effect/KotOR in terms of quests, dialogue, etc. Is there a lot of backtracking and FedEx-type tasks? I hated that part in Mass Effect where in a relatively small area I has to run a whole marathon back and forth between just a few characters. You’d think they’d have cell phones or something.
Also, looking at the screenshots I have a burning urge to fire up photoshop and adjust color balance. =) Too much magenta on one, too much yellow on another. Overall they just look kind of… brown, with primary colors muted. Is that the case throughout the entire game? The Quake syndrome?
As far as romance subplots, we’ve been told there is a gay one, which is a step forward I suppose, but what about poly-amorous or BDSM ones? Is there anything like that there? Or does Bioware still not believe in anything aside from vanilla monogamy?
Alaric, I was expecting a fantasy Mass Effect with this game, but it is MOST DEFINITELY closer to BG than ME.
I can not and will not answer your perv questions.
DO NOT BUY THIS FOR THE 360! Get the PC version. Among other faults, you can’t easily pause/issue commands on the 360. Obviously the visuals are better on the PC as well.
Well, considering the fact that I don’t own a 360, if at all I’m going to buy it, it will be for PC. =)
@ Angus – concur on PC as the platform of choice and it being what BG wanted to be when it grew up
@ Alaric – venture to Ferelden and answer your own perv questions (hint: get your hands on some leather gloves and boots and present them to Zevran)
I agree, whole heartedly, with the review. There are few things that actually exceeds expectations, especially when said expectations are already high. I’m already on my 5th run through the game. This game almost requires you to play it multiple times as the story line (in the beginning and end game, at least) completely differs for each race/character class.
But I have to agree with the reviewer in that the graphics aren’t the best but the actual gameplay more than makes up for it. And the dialogue between the NPCs is hilarious..haha…:)
Anyway, @ Alaric, don’t get this game if you’re heavily into FPS. But do get it if you’re more into storylines, plot, etc (which seems to be the case from the games you mentioned above).
I don’t know about anybody else but I can’t wait until Return to Ostagar comes out! Woohoo!
The Original Story of Dragon Age Origins begins on the streets of the city with Dwarf Commoner who actually belongs to a royal family that resides in dwarven cities. The only thing which I felt should be improved is the story length. The graphics are really awesome. Dragon Age is more than a well-crafted story. Navigation is not that well designed as it has no invisible walls, no jumping or climbing.
For more on this you may visit at:
http://www.techarena.in/video/25833-dragon-age-origins-pc-game-video-footage.htm
@Peterin my opinion graphics are good, maybe not perfect, but it isn’t so important.@joeyjuviyaniLink doesn’t work, maybe temporarily, becous site is off-line.
Speaking of graphics, the more I play there is one thing that I initially didn’t notice that has been brought to life – eyes. Actors emote with their eyes (good ones anyway), and the characters seem to do the same. They’re not dead. There’s life there, and enough of it to convey the emotion that the virtual actor is trying to bring across.
is this game really that good??
@Jonathan Well, depends on what type of games you like. If you’re a straight up shooter, then no, you’ll hate this game. If you like to play online, again, no, you may not like it.
IMHO, the one main staying power of this game is it’s immersiveness. If you don’t mind exploring, talking to people, etc, then you’ll love it. A HUGE plus is it’s replayability, story might change, even if a little, just by one decision or another you might have made early on in the game.
Also, depending on your race/character class, subplots will also differ.
This game basically brought about the same excitment I felt when I first played Baldur’s Gate oh so many years ago.
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