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Publisher: Electronic Arts
Developer: BioWare
Genre: RPG
Release date: Available now
It’s been a little while since we defeated the Archdemon (the corrupted old god in the shape of a giant high dragon), about six months to a year by my watch, but the Darkspawn did not disband and retreat to the Deep Roads. They’re organizing and ransacking the north country, and rumors abound of some that speak. As not only Ferelden’s Queen, but also its Grey Warden commander, I find myself on the road to Vigil’s Keep to rebuild the Wardens and scoop up those pesky post-blight stragglers. Of course, the new recruits and I are attacked along the way, so the ritual dismemberments resume in Dragon Age: Origins—Awakening.
While rebuilding the order and the keep, defending the world against Darkspawn and making nice with the nobles, I got to know some cool new people. The King does make an appearance (yes, your story does fit in seamlessly from where you left off in Origins), but he’s far too busy defending the capital to provide much support, so you’re on your own. First up was Mihari, a recruit from Alistair’s knights, who lends a strong sword arm to the cause. Next was Anders, the seven-time escaped apostate whose sense of humor and deadly spells nicely complement Mihari. Nathanial Howe (of all people) was my next recruit, and though our relationship requires some mending (people tend to hold a grudge against a woman who kills their fathers and takes their lands), he’s a gifted rogue, so we’re doing our best to work together without slitting each others’ throats. Sigrun from the Legion of the Dead (an order dedicated to eradicating darkspawn) is my last recruit thus far (I’ve stumbled upon Velanna, but she’s still trying to kill me), and while Sigrun is knowledgeable about the Darkspawn infestation underground and good with traps, she doesn’t have the skills to be much good as a thief, so upon my return from the Deep Roads, I relegated her to the Keep. Don’t get too attached to your new friends, however, until after you retake the Keep. All of the new recruits (and Oghren, your faithful dwarven drinking buddy from the good old days) must undergo The Joining to become full-fledged Grey Wardens, and we all know what can happen then.
Character leveling in Awakening is frequent at the outset, and there’s a plethora of new specializations and abilities from which to choose. For those who might not have played in a while, interface hints are readily available as you retake Vigil’s Keep from the invaders. I had been concerned that I’d lose my DLC gear, as I’d been reading rabid rumors to that effect, but this was not the case, and while not equipped on import, Duncan’s sword was safely tucked away in my inventory when the fighting started. Everything I’d gifted to or equipped on my former companions was gone, however, so think about exactly what you want to take with you before you import. If you choose to begin Awakening with a new character, you start at Level 18 rather than all the way back at Level 1. One very nice addition is the ability to add runes to armor, but you’ll soon find no need for even the best arms and armor that you acquired in Origins. There’s also another keepsake chest in the Keep’s throne room for the items you just can’t bring yourself to sell. I don’t know for sure how long it takes to finish Awakening, except to say that the game is worth the $40 price tag. I’m already 20 hours in, and while the quests are less involved, there are lots of them to keep you busy and most likely coming back. When it comes to skills and spells there are many new ones, my personal favorite being Peon’s Plight, which gives warriors the ability to single out an enemy and, depending upon its hit points, either kill it or do hundreds of points of damage with a single sword swipe. Speaking of Origins and its unfair slant toward mages, I’d always resented the fact that the spell-slingers could just slug down a lyrium potion when drained of mana, while I had to wait for my stamina to recharge before reusing my special abilities. BioWare has rectified this for Awakening, and now I need simply chug a stamina potion and zap the bad guys again. Take that, Anders! There’s also an interesting (though perhaps not all that useful) new control upgrade: you can hit both bumpers at once and assume control of your entire party, instead of cycling through each character.
While Awakening basically handles the same as Origins and uses the same graphics engine, BioWare has given it a fresh coat of paint. Some maps are recycled (chantries, taverns), but most of them are less boxy, more varied and much more interesting. Where before there seemed to be a lot of straight lines and angular chambers, there are now twists, turns, ramps and much more natural-seeming landscapes. Visuals and sounds have certainly been emphasized. I hate Darkspawn, that’s no secret, but there was one scene in which a giant golem snapped one in half like a twig; I physically cringed at both the sight and sound of it.
There’s a lot to like about Awakening, but in several areas it falls short, and even feels rushed in spots. Dialogue isn’t bad, but given the precedent already set, it doesn’t live up to that of the main event. There are numerous quests, but many are of the “fetch” variety and are not all that compelling. The quests certainly keep you busy, but they lack the depth and difficulty of those found in Origins. The grand quests and moral decisions are still there, but many of the smaller objectives feel like they were added as filler and do little to further the plot.
Dragon Age: Origins—Awakening is an expansion. A huge expansion, but still an expansion. And as such, it far exceeds all the benchmarks set by expansions to other titles. Priced at 60 percent the cost of a normal game, it’s still a bargain and offers many hours of thrills and adventure. You’ll get attached to your companions (though not physically) just like you did in Origins, you’ll find yourself occasionally spluttering at the NPC conversations around you, you’ll get caught up in the story as it unfolds, and you’ll keep coming back for more with multiple characters to see how the different subplots affect the outcome. Say good-bye to your friends and family, and you might want to see how many sick days you have left. It’s time once again to show the Darkspawn your heart, and then show them theirs!
Our Score: 
Our Recommendation: 
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I didn’t know this was out already. Ive been playing Dragon Age again to get myself back into it. I’m picking this up today.
You could control your whole party by hitting both bumpers in the original game. Unless that was in a patch that came out before I bought it.
@ Jason: Released on Tuesday
@ Dave: Interesting, you might be right and I just never noticed. It had come up on one of my hint screens and I just took it for new. Thanks.
i am one of those people that blow through the game (and being fifteen and homeschooled i have lots of free time) i beat it in one sitting, it takes about 15 hours (i think i forgot to check) blowing through adn doing a few side quests. and for those wondering origins takes about 34 hours doing a few side quests the main story and all DLC, but dont blow through awakening take your time and explore everywhere, theres some pretty nice armor hanging around
i really need to know this umm i can not have cinversations with my charecter friends is it a glitch?
@Sean: You’re my kind of homeschooler
My husband just beat it in 18, but I’m at 22 and still trying to get Oghren and the little woman to reconcile while tracking down all the “fetch” items. I’m just one of those people that has to do “everything”.
@ Christie: unlike Origins they won’t always talk to you. They will when they have something to say or add, and if it’s important there will that funky quest symbol above their heads. Try gifting them.
Anyone know if you are able to keep playing the game after you beat the Broodmother? After I killed her it showed the “cut scene” and did the finial credits of the game. After the credits showed it right back to the same “cut scene” again. Not sure if it was a glitch or not. But I do want to know if you can finish up side quest like you were able to in Origins.
Just started it and am already enthralled. A couple of bugs, though. For some reason, the game did not recognize my choices from Origins. With the character I imported, Allistair abdicated. But, there he is, King of Ferelden anyway. It seems the game does not like that choice, as then he’d have no reason not to come with you in Awakening and that is not part of the plot. Second bug: my characters arms don’t move. She looks like Extreme Drangon Slayer Barbie, wandering around with arms fixed in posable positions. It’s driving me insane. Hopefully there will be some kind of patch for this.
@ Billy: It saves right before the Broodmother battle, so in theory you could back out of the dungeon, but after you kill her, it’s “the end” and loops.
Well that sucks. I was kinda hoping after you kill her, you get to play on side quest or something. But yeah I just beat it again a 2nd time and it keeps playing that same thing over and over. It was a good game, I just wanted more like the 1st game. Maybe oneday we will get another Origins. But anyone who likes the 1st game should buy Awakening
@ Billy: February 1, 2011
I just finished it and I thought it was awful compared to the first one. You’re way overpowered so even on the hard setting I might have cast revival twice in the whole game and never reload. The characters are flat, the dungeons are boring, and the plot is all but nonexistent.
Pretty underwhelming… Numerous bugs, ranging from quests not being finishable, to non-working “party damage” stats, to autosave not working after the first dungeon.
Pretty obvious attempt to sacrifice customer loyalty for the bottom line. I’ll think twice about buying the next one, but I assume in releasing something so half-hearted they weren’t intending to make another one.
There are so many bugs. It is driving me crazy.
@Jason: What platform are you playing on? I’ve been through twice, and other than the occasional graphics stutter (present in the original) and the odd location for the ending save, I’ve been lucky.
Playstation 3
My wife just started it this morning. So far not a single glitch. ( knock on wood ). Looks good, a little prettier than the 1st. She’s about 6 hours in and its still interesting. Plot seems to be ok, but definitely not as involved as Origins. But absolutely worth the money.
i like it, but the person above who commented that it’s too easy is dead on. I’m thinking on my next play-through I will only use three characters
Try bumping it up one difficulty setting
wo. why didn’t I think of that?!
I knew there was a reason I came to this site, thanks lady!
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