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Posted on Wednesday, August 13, 2008 by | Comments 4 Comments


Pages: 1 2 3

Publisher: Activision
Developer: id Software
System: Xbox 360
Genre: First-person Shooter
Release date: Available now
Review by: Ryan Asher

Picture from Enemy Territory: Quake Wars Xbox 360 reviewThe Strogg have finally reached Earth, and the nomadic aliens are hell bent on totally ruining our sweet planet (before we do that ourselves with our Hummers, overpopulation and sexually suggestive song lyrics). It’s a plotline that I wish I could describe further, but the opening cut scene of Strogg ships approaching Earth is the only semblance of storytelling in Enemy Territory: Quake Wars. It’s a shame, really, as the clichéd, ominous-sounding narrator and the menacing spaceships descending upon Earth really had me yearning to see what other plot devices the developers would employ.

As it turns out, the run-of-the-mill introduction to Quake Wars is only foreshadowing for the gimped game within. I’ve played my fair share of barebones games before, and the cupboards are nearly bare here. Like most games of its ilk, Quake Wars lets players choose from two sides: in this case, the GDF, the humans who are ensuring our way of life (which consists of listening to Big ‘N Rich for most of us); and the Strogg, the dudes who want to take that away.

Picture from Enemy Territory: Quake Wars Xbox 360 reviewWhen you’ve decided whose side you’re on, you’re thrown into an open multiplayer battlefield with 15 other people who may or may not be trying to kill you. It’s a recipe for success, right? You’d think so, but once you scratch the surface of Quake Wars; you’ve pretty much scratched it all. There’s a single-player mode, but trust me, you don’t want to bother, since it’s basically the same as the online mode, only without other players telling you how worthless you are. Where’s the fun in that?

Unfortunately, you’ll find that there really isn’t much in this portion of the game, either. Game modes include campaign, objective and stopwatch. You’ll be hard pressed to figure out the difference between any of them, because they’re all essentially the same. In objective, one team defends objectives, while the other tries to hold the “x” button next to them. In campaign, you do the same thing, only three consecutive times. In stopwatch, you repeat twice, but after the first round the roles are reversed and you must beat the other team’s time.

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Related Reviews

Related posts:

  1. Enemy Territory: QUAKE Wars goes gold
  2. Enemy Territory: Quake Wars PC review
  3. QUAKE Wars set for a fall release
  4. QUAKE Wars PC demo hits the Net
  5. Quake PC review

This Comments RSS Feed 4 Comments:

Voice_Of_Reason | August 14th, 2008 at 7:44 AM Permalink to this Comment

Buy Bad Company by EA, do not waste your money on this game. I did and ended up trading it back in the next day. Not that impressed at all.

Todd Partridge | August 14th, 2008 at 5:53 PM Permalink to this Comment

Awww, can’t wait to try this!

Ravenus | August 22nd, 2008 at 6:47 AM Permalink to this Comment

IMO, this could easily be a 2-page review since the 2nd page contains only a slight amount of text :)

Mike Wilkerson | August 23rd, 2008 at 12:41 PM Permalink to this Comment

I don’t own a 360 sadly, but I do regularly play Quake Wars: ET for the PC every Saturday night with a team of friends that are all in the same room as we venture onto servers on the “Interweb” and it’s a solid staple for us. The downside clearly at this point is the lack of custom maps.

I do like that it takes a bit from the Battlefield series, giving anyone of any level something to do. While I’m clearly not the fastest draw anymore (which I blame on lack of gametime to play than anything else), there are many other things to do to support a team, create openings and wedges in defenses – a true variety of things.

I’m trying to imagine playing with the 360 controller with this. Wow. Are you playing first person or 3rd person?

Thanks for the review!

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