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Posted on Tuesday, June 10, 2008 by | Comments 4 Comments


Pages: 1 2 3

Publisher: Rockstar Games
Developer: Rockstar North
System: Xbox 360
Genre: Action Adventure
Release date: Available now
Review by: Ryan Asher

Picture from Grand Theft Auto 4 Xbox 360 review“Niko! My cousin! I can’t believe you’re here!”

I shared Roman Bellic’s disbelief as I unwrapped my copy of Grand Theft Auto IV, popped the disc into my system and heard the enjoyably ominous “Soviet Connection” by Michael Hunter. Prior to IV hitting store shelves in late April, our last real taste of GTA-goodness was in the fall of 2004, when Grand Theft Auto San Andreas shattered all expectations of what open world games could do.

Sure, some expansion-esque sequels hit systems over the past few years to whet the appetite of those who were hungry for more mayhem, but nothing could fully stave off the excitement of a next gen. installment. Naturally, the buildup to Niko Bellic’s arrival in Liberty City was intense. In true fashion, Rockstar North stayed frugal when it came to story details and gameplay videos, and Take 2 was vigilant in weeding out leaked videos of their soon-to-be mega hit. Anticipation and hope among the industry and its faithful was so high, it seemed like IV was doomed to disappoint. There’s no way any game could live up to the hype, let alone one that seemed to be taking some steps backward when compared to its previous iteration.

Picture from Grand Theft Auto 4 Xbox 360 reviewApparently, Rockstar North never received the memo stating “stripped-back” sequels could have as much scope as their predecessors. While the leveling up and property management features of previous installments are missing and the whole of GTAIV takes place in one “measly” city compared to a whole state, this game’s magnitude has yet again raised the bar for the franchise. It’s just, put simply, a stunning effort on all fronts.

In place of some of its missing features, Grand Theft Auto IV comes complemented with a new shooting mechanic, a plethora of online modes, relationship building, so many lines of dialogue you might feel pity for the poor writers slaving over this brilliant script, as well as a city so finely crafted and detailed, you can cancel those plane tickets to visit New York this summer.

Are these new and refined features enough to make us completely forget about all of the old stuff we’re missing? Read on to find out.

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  1. Grand Theft Auto 3 PS2 review
  2. Grand Theft Auto PC review
  3. Grand Theft Auto 2 PC review
  4. Grand Theft Auto: London 1969 PC review
  5. Grand Theft Auto: London 1969 PSX review

This Comments RSS Feed 4 Comments:

OmegaBob | June 10th, 2008 at 7:47 PM Permalink to this Comment

Great review! I agree 100% and Im glad you pointed out the crazy AI (crashing into you)

Nk | June 11th, 2008 at 3:49 AM Permalink to this Comment

Hi, how can i contact you?

Ryan | June 11th, 2008 at 8:50 AM Permalink to this Comment

Thanks Bob! Yeah the AI is pretty ridiculous, certainly one of the things I hope they work on for future iterations. I mean, it’s silly to build such an immersive and breathing world, and then have wonky, unbelievable AI.

Nk, you’re free to contact me at ryasher@hotmail.com if you need something.

Caver | June 26th, 2008 at 3:44 PM Permalink to this Comment

GTA IV is a fantastic game, with a deep story and character development. The voice acting is in most cases utterly superb. Still, I have a few issues…

I’m not happy with the camera control, which can be quite wonky at times. More than once, I’ve found my camera pointing the wrong way when I change direction. Some vehicles can only be effectively driven from first person perspective. More robust camera controls, which would allow me to fine tune how I want the camera to behave, would be very welcome.

I’m also unhappy with the save game mechanism. This isn’t the 90′s anymore; I should be able to save whenever and where ever I want. Repeatedly driving to the same mission over and over is annoying, and not being able to stop mid-mission to go to dinner or (heaven forbid!) get some sleep is frustrating. With consoles sporting multi-gig hard drives, it’s about time we ditched the whole “checkpoint” system of game saves!

Finally, the cell phone can often be difficult to read. We should be able to make it larger, improve the contrast on the text, and move it to different parts of the screen. In fact, all text tends to get a bit muddy and difficult to read.

Still, I love this game. It is the best of the series! There is so much to do and so many places to explore, I’ll be playing for months!

-Caver

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