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Posted on Wednesday, August 8, 2007 by | Comments 6 Comments


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Publisher: Midway
Developer: nFusion
System: Xbox 360
Genre: First person shooter
Release date: Available now
Review by: Andrew Clark

Picture from Hour of Victory XBOX 360 review World War II and video games fit together so well, it’s no wonder it’s become a genre unto itself. Offerings such as the groundbreaking Battlefield 1942, Medal of Honor and Call of Duty dug their own trenches, laying the groundwork for a generous amount of sequels, spin-offs and ports to almost every platform imaginable. But with so much market saturation, how can someone fathom taking another trip to the front? Does the Unreal Engine 3-powered Hour of Victory have what it takes to stand up to its heavy handed competition? Or have we been here before?

World War II was the ultimate battle of good versus evil, the deadliest clash the world has ever known. Still, nFusion, the developers of Hour of Victory, wanted to step it up a notch, introducing the possibility of a Nazi-developed atomic weapon, one which could wreak unimaginable havoc and turn the tides of this global conflict into the wringing hands of the enemy. Not on the Allies’ watch, though. Having heard of this threat, a call is put out for the best of the best, the formation of a team that could infiltrate its location and disable it permanently.

Picture from Hour of Victory XBOX 360 review Your specialized trio of militant elites is led by William Ross, a Scottish commando who fancies himself a bit of a bullet shield, a run-and-gun kind of guy with muscles to push objects out of the way and an M1A1 he’s not afraid to use — liberally. Major Ambrose Taggert, an American covert operative who plays the cocky son of a gun in the group, flanks Ross. His MO is to be neither seen nor heard, cutting wire fences, picking locks and silently dealing with the enemy forces from behind the shadows. The ranger, Calvin Blackbull, is of Native American decent and prefers hunting someone at long range as opposed to up close and personal. He’s equipped with a Springfield sniper rifle, and his ability to use a grappling hook at specific points allows him gain a higher vantage point.

The single-player campaign for Hour of Victory takes place during the North African and European campaigns of World War II, spanning four chapters with a total of 13 missions in all. The player chooses one of the three aforementioned characters at the beginning of each mission, allowing for various routes and advantages depending on the soldier. Your conscript will wade through war torn cityscapes, take an inclined cable car to a mountain stronghold, pilot a tank and man an anti-aircraft gun to stave off an onslaught of enemy bombers. A multi-mission hostage rescue, stealth sections and plenty of duck and cover moments pepper the course of the game, too; in fact, cover might be the most useful weapon of all in HoV, as you’re under almost constant fire.

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  3. Duke Nukem: Zero Hour Nintendo 64 review
  4. Disgaea: Hour of Darkness PS2 review
  5. Oblivion: Shivering Isles Xbox 360 review

This Comments RSS Feed 6 Comments:

chip | August 8th, 2007 at 11:12 AM Permalink to this Comment

This is ashame really. Nfusion really had some diamonds in the rough with Deadly Dozen 2 (personal favorite MP game) and LOS Vietnam.

skotfarkis | August 8th, 2007 at 10:06 PM Permalink to this Comment

This is the best review off of any website ever. Seriously. This Andrew Clark fellow always has the best reviews.

Andrew Clark | August 8th, 2007 at 11:51 PM Permalink to this Comment

LOL! Thanks Chris, I’ll give ya that $50 when I see you next! ;)

Wazae | August 10th, 2007 at 6:51 PM Permalink to this Comment

“This is the best review off of any website ever ”

O RLY ???

Andrew Clark | August 11th, 2007 at 1:29 PM Permalink to this Comment

I didn’t say anything, it was all that guy up there! lol

Ash | August 14th, 2007 at 10:56 AM Permalink to this Comment

I am betting some of it is not Nfusions fault. Midway has a way of crushing companies that have an existing good body of work. I am willing to bet Midway brass forced deadlines and game changes on them. Much like this months Game Informer article “The Ties that Divide.” Hopefully this doesn’t turn into that movie that killed the actors career.

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