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Posted on Wednesday, August 8, 2007 by | Comments 6 Comments


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Picture from Hour of Victory XBOX 360 review The standard issue armaments each selectable character with which is equipped are great for the turmoil of battle, but in the heat of the moment, ammo can become a precious commodity. This forces you to count ammunition before running headlong into a firefight, as you might bear down on Nazi scum only to be greeted with a “click-click” noise when the trigger is pulled. Also, just because you reload doesn’t mean your leftover ammo is magically transferred back into your supply. Once a clip is gone, it’s gone until you pick up more ammo of that type. That’s okay, though, because there are a plethora of both enemy and friendly weapons for you to procure along the way — 23 altogether, not counting tanks and anti aircraft guns. A variety of pistols, rifles, grenades, rocket launchers, turrets and shotguns are at your disposal, each with details and firing patterns consistent with their real life counterparts. Don’t like Ross’ Webly 6 shooter? Pick up a Walther P38 off a dead Nazi and keep the killfest moving. If enemy arms aren’t your cup of tea, you can also trade out weapons with friendly NPCs.

Speaking of friendlies, you’re not alone in all of your battles. Allied soldiers occasionally make an appearance to help you out, although they usually end up running blindly into oncoming fire and are gunned down before they’ve had a chance to even squeeze the trigger. War is hell, I guess, but there were a few times I was thankful to have these little distractions, even if only for a second or two.

Picture from Hour of Victory XBOX 360 review Hour of Victory comes with a multiplayer option which features six maps and three game modes, following the standard fare we’ve come to expect from first-person shooters. Deathmatch is the essential “kill, kill, kill” mode, Capture the Flag runs like any other you’ve seen before and Devastation serves as the odd man out contest in which two teams scramble for a hidden bomb on the playing field and use it to blow up three specified targets on the map. There’s room for up to 12 players online, both ranked and player matches, and a system link option for the homebody gamer. There are also leaderboards to showcase the top player in each game mode by week, month or for all time.

Microsoft’s brilliant bragging rights, also known as Achievements, are found in Hour of Victory as well. I only mention this because HoV has one of the silliest I’ve seen so far. If you run entirely out of ammo during a ranked online match, you’re awarded the “Spray n’ Pray” achievement, worth a whopping 0g. There are others, of course, which mainly reward you for killing a certain number of soldiers, scoring headshots and completing chapters with different characters. Typical stuff, and with that out of the way, I can get down to brass tacks.

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Related Reviews

Related posts:

  1. Midway ships Hour of Victory
  2. Dark Hour PC review
  3. Duke Nukem: Zero Hour Nintendo 64 review
  4. Disgaea: Hour of Darkness PS2 review
  5. Oblivion: Shivering Isles Xbox 360 review

This Comments RSS Feed 6 Comments:

chip | August 8th, 2007 at 11:12 AM Permalink to this Comment

This is ashame really. Nfusion really had some diamonds in the rough with Deadly Dozen 2 (personal favorite MP game) and LOS Vietnam.

skotfarkis | August 8th, 2007 at 10:06 PM Permalink to this Comment

This is the best review off of any website ever. Seriously. This Andrew Clark fellow always has the best reviews.

Andrew Clark | August 8th, 2007 at 11:51 PM Permalink to this Comment

LOL! Thanks Chris, I’ll give ya that $50 when I see you next! ;)

Wazae | August 10th, 2007 at 6:51 PM Permalink to this Comment

“This is the best review off of any website ever ”

O RLY ???

Andrew Clark | August 11th, 2007 at 1:29 PM Permalink to this Comment

I didn’t say anything, it was all that guy up there! lol

Ash | August 14th, 2007 at 10:56 AM Permalink to this Comment

I am betting some of it is not Nfusions fault. Midway has a way of crushing companies that have an existing good body of work. I am willing to bet Midway brass forced deadlines and game changes on them. Much like this months Game Informer article “The Ties that Divide.” Hopefully this doesn’t turn into that movie that killed the actors career.

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