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Graphics: Overall, Kane & Lynch has a decent look, but there’s a lot of room for improvement. The facial expressions during some of the main scenes were good, but during the actual game itself, everything just looked average. The clothes looked more like an outer layer of skin, the way they clung motionless to the bodies, and Lynch’s hair was pretty stiff throughout the game. When you get shot, bleeding bullet holes appear on your body. If you get shot in the back while wearing a huge backpack, the bullet holes appear to be bleeding out of your backpack, and it just doesn’t look right. The level designs are pretty cool, and are definitely the most detailed part of the game.
Interface: The game menus are easy to navigate and everything is fairly easy to figure out in both the campaign and Fragile Alliance. While playing, checking weapons is done on a little radar-like pop up. There’s also a small target window that pops up when you’re about to be sniped, which gives you a chance to duck for cover.
Gameplay: Playing through the game by yourself is challenging, but not really fun. There’s always something to kill, but the aiming feels sluggish and the guns move too much when you fire. The grenade throwing takes time to get used to, but once you get the hang of it, you can make either short tosses or long throws to blow up whatever is in your way. Playing with a second player makes the game incredibly easy, and you can finish it in about four hours.
Multiplayer: At first, Fragile Alliance feels new and exciting. You do a few runs as a team player, and then you mix it up a bit and murder everyone. You try to get through the maps as fast as you can, and then you take your time and try to collect the most money. After a while, everything feels like the same thing and it just gets boring. Fragile Alliance is fun for a little while, but it doesn’t feel like something you’ll go back and play over and over again.
Sound FX: The sound effects are very well done. The gunshots and gratuitous female screaming are especially notable.
Music: The score for Kane & Lynch really helps drive the game. I always found myself noticing the music as I played through it, which is something I usually don’t do. It always fit the situation and enhanced the action.
Intelligence: Your squad is filled with people who seem to want an unhealthy increase of lead in their diet. Their accuracy ranges widely, and relying on them to take something out for you often takes forever and results in their death and your mission failure. The enemy AI isn’t much better, but there are a few spots where it shines. The enemy snipers are pretty good at following you around and waiting for you to move, for example. I got picked off several times in one of the Tokyo levels by a sniper hiding on an overpass.
Difficulty: Playing through the single player campaign is difficult, but that’s only because of the AI of the teammates with which you have to work. Having to babysit them and kill everything else took a little while to get used to. Once you add a second player, the game difficulty becomes almost laughable. All of the things that make the single player campaign difficult become extremely easy to do with a second person.
Overall: Despite its flaws, playing through Kane & Lynch was fun most of the time. The characters in the game are great, the voice acting is solid and the story is, for the most part, pretty good. The dialogue is just plain awful in places, though, and both endings leave you feeling unsatisfied. The AI, on both sides, makes some levels a pain in the ass and turns something that should be fun into a chore. If you’re going to play Kane & Lynch, play it with a second player. I had a lot more fun beating the game with my brother than I did by myself.
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Well Id like to say that I did play this game and I didnt like it at all. I dont suggest it to anyone and dont think anyone should experience this frustration. The AI in the game is utterly stupid and in some cases you can force the game to move you forward without having to accomplish the “required” tasks. Also I heard that someone had reviewed this game badly and following was fired for his actions because it seems that game companies are paying for peoples reviews. I think that is a load of BS and believe that games like this should never be released in the first place. Terrible game dont release a sequel.
Dan-
… Why bash on the game for allowing people to go forward if they can’t complete a level? Sure you could say that this is bad because the game gets harder, but that’s not necessarily true. For example, I suck at racing games. Terribly. Aside from graphics and cool cars, maybe, I HATE them. Subsequently, any time a game forces me to drive some car chase or something, even GTA style and ESPECIALLY with time trials, I go absolutely BESERK. To me, it can ruin a whole game if I can’t get past it or find some way around it. I don’t mind the additional aspect being added to the game. That’s cool, and once in a great while, I even dig it (like the car in Half Life 2). However, the majority just irritate me beyond the understanding of other people within ear-shot.
That said, I guess it’s not your only complaint… Just the one I’m a little uncertain about, I guess…
dan, you’re an idiot the game is incredible the ai has its flaws but for you to completely dismiss a game soley on the ai is just an idiotic reason i hope they do release a sequel not only will i love it but i will really enjoy the fact that you will be annoyed at the fact a sequel was made
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