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Graphics: The tracks are nearly flawlessly recreated, and all of the images are about as close to picture perfect as you’ll find in a game. It has the look and feel of a real broadcast race, even down to the scrolling ESPN scores ticker. My only gripe is that the game was developed prior to some of the current NASCAR contracts being finalized, and some cars appear as they did in 2007, and not how they are in 2008.
Interface: Unfortunately, only one game profile is permitted per console profile, and the tutorial is not readily available on a profile that’s already experienced it. The actual controls are fairly intuitive: right trigger gas, left trigger break, and thumbstick for steering. In an effort to be idiot proof, the standard “are you sure?” button appeared for every menu selection, and while this might be a good idea for some, I found it annoying after extended play time. One interesting aspect of the HUD, particularly for the non-motorhead crowd, is the addition of a speedometer. While not equipped on a real Cup car, it provides nice to know information and will keep you out of trouble on pit road.
Gameplay: There’s much fun to be had in NASCAR ’09 for both NASCAR experts and those that have never watched a race and just want to try their hand at a few laps. Initially I thought that it would be cheating to run only 10 percent of a race, but while the option exists, going the full 500 miles turned out to be a chore. There is definite replayability here, as there is always another sponsor you can try to score, or a challenge that still needs to be met.
Multiplayer: Xbox Live only permits pro-style driving, but does provide for custom and quick matches in both the ranked and unranked categories for all three racing series. In multiplayer mode you select your favorite NASCAR driver and can compete with up to 14 live players. Competition is usually stiff, but watch out for the tweeners who are easily spotted by their propensity for driving backward and causing wrecks.
Sound FX: The ambient sounds of both the car and the track are included, but the most important aspect is the voices of your crew chief and spotter. The spotter appears to be 100% accurate in his calls, so listen up and pay attention. You just might avoid “the big one”. For those with Live accounts, the music soundtrack alternates with live ESPN news.
Music: The soundtrack is upbeat and includes a nice mix of modern rock, classic rock, and pop country. While the “radio” music selections are great, the repetitive NASCAR theme gets really old after a short time.
Intelligence: The AI is surprisingly well crafted. A banged up racecar (Daytona is not the place for bumper trucks) will end up loose and out of control by the end of the race. The other drivers will also eventually catch on to rude or overly aggressive driving, and make you pay for it.
Difficulty: With so many options and modes available, all skill levels will be able to find just the right settings to thoroughly enjoy NASCAR ’09. It never appears too hard or too easy, and there is always a challenge to be had.
Overall: Though pricey at the standard just under 60 dollar price tag for a 360 title, you’ll be able to get some serious mileage and play time out of NASCAR ’09. Between the graphics, music, and numerous single and multiplayer options, you can’t go wrong. So gather up thirteen of your closest friends, and start your engines.
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