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Posted on Wednesday, July 14, 2010 by | Comments 4 Comments


Picture from Singularity Xbox 360 review

Publisher: Activision
Developer: Raven Software
Genre: FPS
Release date: Available now

A few weeks back, I reviewed Alpha Protocol, which marked developer Obsidian’s venture into new IP after a successful career of stepping into other RPG franchises to deliver sophomore efforts. There seems to be a few developers out there who have mined that niche, and while Obsidian might be the go-to developer for RPG sequels, the offspring of popular first-person shooters have found suitable childcare in Raven Software, the developer that previously shepherded Quake 4 and Wolfenstein, among others. Once again I’m presented with the opportunity to pass judgment when one of these “cover bands” aims to go solo as Raven unleashes their stab at a new franchise with Singularity.

Singularity is a shooter that wouldn’t exist in a world without Bioshock. I don’t mean that as a knock (after all, last year’s excellent Batman: Arkham Asylum drew from the same fertile well), but it’s clear that Bioshock’s success in creating an alternate reality in which to get your gun on has bred its fair share of admirers. The Bioshock model positions the environment as the star, and that’s exactly what Raven has done with its depiction of a crumbling Russian island research facility that exists with one foot planted clearly in the heyday of the Cold War and the other drawing from the fantasy islands that drive the plots of TV shows such as Lost. This is a game that is proud to pay homage to its varied influences.

Picture from Singularity Xbox 360 reviewCrash landing just offshore of the mysterious scientific outpost, you piece together the mystery of what caused the crash – as well as the decimation of the island. Early on, you gain access to the TMD (Time Manipulation Device), which allows you to alter the environment (age/degrade) and enemies to solve environmental puzzles. This soon leads to all sorts of time-travel shenanigans, with the TMD progressively augmented throughout, granting you new time manipulation powers. As you seek to set right what once went wrong, you’ll continue to do the time warp between 2010 and 1955, with actions in the past having repercussions in the future. These time-travel conundrums work as a nice spell from the frequent gun battles that erupt between you and the surviving Russian forces, as well as the nefarious mutants that have sprung from the those Commies’ cruel experiments.

I have mentioned that Raven has made its name by playing in other sandboxes. Unlike the BioWare-inspired Alpha Protocol that emerged a limp retread of their greatest hits, Raven’s Singularity is an entertaining excursion through some familiar gameplay types and environments. Sure, there is very little here that is new and original, with the island setting on loan from Bioshock and Lost, and the TMD (with its time and gravity manipulation) stolen from Braid and Half Life. But Raven has polished these elements to a sheen. They might not be telling us anything new, but they’ve certainly learned how to spin their tale, and the further I explored the decayed majesty of this mysterious island, the more involved I got in resolving the temporal anomalies that I was inadvertently creating. It’s all scripted, but it’s done in a way that makes the game utterly compelling, propelling you further down the rabbit hole in a bid to set things right again.

Picture from Singularity Xbox 360 reviewWhile the solo game is surprisingly entertaining – with some fun weapons-based achievements to score for those interesting in extending longevity – I found the multiplayer to be a sparse landscape. I applaud the wrinkle Raven has added, alternating players as either humans or “monsters” in the battles. But the game types all remain as variations of the same tired Capture This and Defend That modes that bulletpoint every online first-person shooter. Unless you have something that will knock Call of Duty or Halo from their thrones, why waste the development resources?

Singularity is a real summer surprise. I wasn’t expecting much from the game, a feeling that was hard to shake when I began having flashbacks of 2K’s own lackluster sequel to Bioshock. But once you make your way through the lengthy prologue and gain access to the TMD, the gameplay really opens up and the narrative hooks you. It might not alter our perception of what a first-person shooter can be, but Activision’s new stab at a franchise is worth playing. And the clever twist at the end makes me hope that Singularity multiplies in the future.

Our Score: Picture from Singularity Xbox 360 review
Our Recommendation: Picture from Singularity Xbox 360 review

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This Comments RSS Feed 4 Comments:

Ravenus | July 15th, 2010 at 10:49 AM Permalink to this Comment

Haven’t played this game but calling Raven a “cover band” is careless. They came up with the Heretic-Hexen, Soldier of Fortune and Star Trek Elite Force franchises.

chip | July 15th, 2010 at 12:51 PM Permalink to this Comment

I have to agree. Besides they have been around a lot longer than most developers. Heck, they even did the awesome game Black Crypt for the Amiga.

The list:

Singularity
Wolfenstein
X-Men Origins: Wolverine
Marvel: Ultimate Alliance
Quake 4
X-Men Legends II:
Rise of Apocalypse
X-Men Legends
Star Wars Jedi Knight:
Jedi Academy
Soldier of Fortune II
Jedi Knight II: Jedi Outcast
Star Trek: Voyager -
Elite Force
Soldier of Fortune
Heretic II
HeXen II: Portal of Praevus
HeXen II
Take No Prisoners
MageSlayer
Necrodome
Deathkings
HeXen
Heretic
CyClones
ShadowCaster
Black Crypt

Matthew Booth | July 15th, 2010 at 1:04 PM Permalink to this Comment

It’s worth mentioning that at least for the time being, most packages of Sigularity come with a red sticker that can get you a free copy of Prototype. The offer expires 8/31/10, but that was enough for me to risk the money on a new IP.

I heard some awesome things about some of the weaponry in Singularity, specifically the deadlock weapon that is essentially a large bubble that will capture bullets or enemies and greatly reduce their speed/motion. I guess this allows you to deadlock multiple enemies, shot them all, then watch them explode when the deadlock wears off.

My copy of Singularity is being shipped, but i’m optimistic.

Tanner3 | December 25th, 2010 at 11:47 PM Permalink to this Comment

Well I must tell you that I’m playing the game now and it
has a lot of issues. First of all there is this unnecessary way of
replenishing your health bar. You have to “wrap” your wrist to fill
it back up. By the way you can only carry five health pack which
don’t last long in a fire fight on any level. And depending on what
level you choose, it won’t fill all the way back up. Very stupid
because in a fire fight, your gun is dropped to wrap your wrist.
Another flaw is that you can only carry two guns at one time.
Another is when you crouch behind something, YOU STILL GET HIT!!!!!
Another is that your enemy’s have 100% accuracy and yours is about
40%. Another is on easy mode, it takes three shots at close range
with the hand gun to kill a bad guy. Four shots for a monster. Also
he get’s tired very fast from running. There are no helpful hints
to guide you if you get stuck. Right now I’m stuck in a room with a
half open garage looking door and I can’t get under it. But when I
hit the “footprint” prompt button (down PS3) the steps go under the
door like I’m stupid. It does not help you to raise the door! DUU!
I do like the TMD. Nice. My advice is to play on easy mode to save
yourself a lot of frustration in “DO OVERS.” Tanner3 LONG LIVE
DRIVER3!!!!!!!!

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