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	<title>Comments on: Tom Clancy’s EndWar Xbox 360 review</title>
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		<title>By: Michael Smith</title>
		<link>http://www.avault.com/reviews/xbox-360/tom-clancys-endwar-xbox-360-review/comment-page-1/#comment-97402</link>
		<dc:creator>Michael Smith</dc:creator>
		<pubDate>Sat, 11 Apr 2009 18:11:45 +0000</pubDate>
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		<description>I agree.  Imagine what something like Starcraft or Supreme Commander would be like if they included EndWar&#039;s voice-control technology!  Imagine how much faster those Starcraft master players would be able to move the game forward.  Hopefully someone will build this techology into lots more games in the future.</description>
		<content:encoded><![CDATA[<p>I agree.  Imagine what something like Starcraft or Supreme Commander would be like if they included EndWar&#8217;s voice-control technology!  Imagine how much faster those Starcraft master players would be able to move the game forward.  Hopefully someone will build this techology into lots more games in the future.</p>
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		<title>By: Clinton</title>
		<link>http://www.avault.com/reviews/xbox-360/tom-clancys-endwar-xbox-360-review/comment-page-1/#comment-97330</link>
		<dc:creator>Clinton</dc:creator>
		<pubDate>Mon, 30 Mar 2009 06:37:05 +0000</pubDate>
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		<description>Nice review. I really enjoyed my time with the single-player campaign but agree with your assessment that EndWar feels more like a proof of concept. The voice recognition engine is amazing and could easily be applied to a more complex RTS formula. Units, despite having the potential to be upgraded, do get a bit boring although there&#039;s something to be said about the purity of tactics that the game requires from its players.

Many standard base-building RTSs feel very abstract but I always felt like I was sitting in the commander&#039;s chair when playing EndWar.</description>
		<content:encoded><![CDATA[<p>Nice review. I really enjoyed my time with the single-player campaign but agree with your assessment that EndWar feels more like a proof of concept. The voice recognition engine is amazing and could easily be applied to a more complex RTS formula. Units, despite having the potential to be upgraded, do get a bit boring although there&#8217;s something to be said about the purity of tactics that the game requires from its players.</p>
<p>Many standard base-building RTSs feel very abstract but I always felt like I was sitting in the commander&#8217;s chair when playing EndWar.</p>
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