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Posted on Tuesday, October 30, 2007 by | Comments 6 Comments


Pages: 1 2

Publisher: SouthPeak Games
Developer: Reality Pump
System: Xbox 360
Genre: RPG
Release date: Available now
Review by: Michele White

Picture from Two Worlds Xbox 360 review All seems peaceful as you leave the sounds of your most recent battle far behind. You and your twin sister quickly make your escape through the rain. You’re safe — until the little twit manages to fall from her horse. She apparently got wounded and failed to mention that little detail. Oh well, time to hoof it and see if there’s a healing potion or an herbalist to be found. That nearby cave looks pretty good, so off you go. The baddies are far behind, and in this weather? No one is likely to follow. Still, the damn girl manages to get herself kidnapped! What’s a good brother and mercenary to do? Find your sister, and strangle her before the bad guys do.

Two Worlds boasts that it’ll give the RPG junkie a new outlet for their addiction that rivals Oblivion. The game is certainly large enough, and initially the story line appears promising enough to bring this about. The world is foreign, and seems to be a mix of the dice- and card-based RPGs of games past, adapted for console play. Just looking at the packaging made me itch to play the game. Then, disappointment struck. Unlike most games of this type, you have one, AND ONLY ONE, option. All characters in offline play are male mercenaries. Okay, I can deal. It’s not like I’ve never played a dude before, and I’ve never been much for the spell-casters anyway, so mercenary it is. The main storyline is straightforward enough — rescue the damsel, so off I go. But wait, where do I go?

Picture from Two Worlds Xbox 360 review The biggest drawback is the map. You can’t read it, and I’m playing on a 52″ screen. I shudder to think of what it looks like on 20 inches or less. The manual…read the manual. It contains interesting information on how to create weapons and potions, how to increase the strength of personal items, how to increase and obtain new skills, but as far as map reading — nothing.

Wander around, experiment with your abilities and figure out how to use your deck of cards. Participate in the numerous and often monotonous fetch quests, and you might get closer to your goal. Revel at the knowledge that you can never die. When hit points reach 0, you’ll be instantly resurrected nearby. Rescue your twin and all will be right with the world. It takes about five hours to become comfortable operating in this unique gaming environment, and while it isn’t a bad way to spend an afternoon, I kept getting the feeling that the designers were in a hurry to reach market and produced something that fell short of even their own expectations. Two Worlds could’ve been so much more than it is.

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This Comments RSS Feed 6 Comments:

Andrew | October 30th, 2007 at 11:41 PM Permalink to this Comment

Two World stands as the most “clunky” game I’ve ever played. I’ll wait for a patch to see if it’s made any better, but I’m not holding my breath.

Josh | October 31st, 2007 at 4:27 AM Permalink to this Comment

Humph, I thought missions were dynamic based on the way you played. Oh well.

kyleh | November 1st, 2007 at 12:27 AM Permalink to this Comment

Missions vary depending on which faction you help, so it’s pretty much as dynamic as Oblivion in some ways. The quest structure is very similar, with the overarching storyline and a seperate understory that involves various factions and stuff. In Two Worlds though it isn’t possible to please everybody though, so you can’t master all of the factions like you could in Oblivion. TW isn’t a great game, but I had a pretty good time playing it. I never finished it though. :)

G. Scott | November 8th, 2007 at 12:55 PM Permalink to this Comment

I just read about a patch that is coming for the game very soon that is supposed to fix a large number of bugs, including how horses handle.

You can see the full list of bug fixes here: http://www.evilavatar.com/forums/showthread.php?t=39203

SeanB | November 14th, 2007 at 2:13 AM Permalink to this Comment

Actually the problem with Two Worlds was that it got *way too easy* toward the end. By finding enough potion components and mixing them togther and such, I ended up with a character that had 65k HP, and was doing over 50k damage with the swords. End game ended up way too easy

k henderson | November 19th, 2007 at 2:58 PM Permalink to this Comment

Its a long RPG and it is quite a lot of fun to explore the big world and build your character. Console kids wont like it because it requires some thought while building your character (unlike the flashy but vapid Oblivion). And unlike Oblivion the dungeons are all unique and not cookie-cutter. Still, as someone else said here, I wasnt inclined to finish the game but I did enjoy playing it well over half-way through. Some say it gets too easy but I wonder if he installed the latest patch? that fixed the easiness issues.

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