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	<title>Comments on: Two Worlds Xbox 360 review</title>
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		<title>By: k henderson</title>
		<link>http://www.avault.com/reviews/xbox-360/two-worlds-xbox-360-review/comment-page-1/#comment-30865</link>
		<dc:creator>k henderson</dc:creator>
		<pubDate>Mon, 19 Nov 2007 19:58:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=1246#comment-30865</guid>
		<description>Its a long RPG and it is quite a lot of fun to explore the big world and build your character.  Console kids wont like it because it requires some thought while building your character (unlike the flashy but vapid Oblivion).  And unlike Oblivion the dungeons are all unique and not cookie-cutter.  Still, as someone else said here, I wasnt inclined to finish the game but I did enjoy playing it well over half-way through.  Some say it gets too easy but I wonder if he installed the latest patch?  that fixed the easiness issues.</description>
		<content:encoded><![CDATA[<p>Its a long RPG and it is quite a lot of fun to explore the big world and build your character.  Console kids wont like it because it requires some thought while building your character (unlike the flashy but vapid Oblivion).  And unlike Oblivion the dungeons are all unique and not cookie-cutter.  Still, as someone else said here, I wasnt inclined to finish the game but I did enjoy playing it well over half-way through.  Some say it gets too easy but I wonder if he installed the latest patch?  that fixed the easiness issues.</p>
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		<title>By: SeanB</title>
		<link>http://www.avault.com/reviews/xbox-360/two-worlds-xbox-360-review/comment-page-1/#comment-29365</link>
		<dc:creator>SeanB</dc:creator>
		<pubDate>Wed, 14 Nov 2007 07:13:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=1246#comment-29365</guid>
		<description>Actually the problem with Two Worlds was that it got *way too easy* toward the end.  By finding enough potion components and mixing them togther and such, I ended up with a character that had 65k HP, and was doing over 50k damage with the swords.  End game ended up way too easy</description>
		<content:encoded><![CDATA[<p>Actually the problem with Two Worlds was that it got *way too easy* toward the end.  By finding enough potion components and mixing them togther and such, I ended up with a character that had 65k HP, and was doing over 50k damage with the swords.  End game ended up way too easy</p>
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		<title>By: G. Scott</title>
		<link>http://www.avault.com/reviews/xbox-360/two-worlds-xbox-360-review/comment-page-1/#comment-28713</link>
		<dc:creator>G. Scott</dc:creator>
		<pubDate>Thu, 08 Nov 2007 17:55:25 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=1246#comment-28713</guid>
		<description>I just read about a patch that is coming for the game very soon that is supposed to fix a large number of bugs, including how horses handle.

You can see the full list of bug fixes here: http://www.evilavatar.com/forums/showthread.php?t=39203</description>
		<content:encoded><![CDATA[<p>I just read about a patch that is coming for the game very soon that is supposed to fix a large number of bugs, including how horses handle.</p>
<p>You can see the full list of bug fixes here: <a href="http://www.evilavatar.com/forums/showthread.php?t=39203" rel="nofollow">http://www.evilavatar.com/forums/showthread.php?t=39203</a></p>
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		<title>By: kyleh</title>
		<link>http://www.avault.com/reviews/xbox-360/two-worlds-xbox-360-review/comment-page-1/#comment-26934</link>
		<dc:creator>kyleh</dc:creator>
		<pubDate>Thu, 01 Nov 2007 05:27:36 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=1246#comment-26934</guid>
		<description>Missions vary depending on which faction you help, so it&#039;s pretty much as dynamic as Oblivion in some ways.  The quest structure is very similar, with the overarching storyline and a seperate understory that involves various factions and stuff.  In Two Worlds though it isn&#039;t possible to please everybody though, so you can&#039;t master all of the factions like you could in Oblivion.  TW isn&#039;t a great game, but I had a pretty good time playing it.  I never finished it though. :)</description>
		<content:encoded><![CDATA[<p>Missions vary depending on which faction you help, so it&#8217;s pretty much as dynamic as Oblivion in some ways.  The quest structure is very similar, with the overarching storyline and a seperate understory that involves various factions and stuff.  In Two Worlds though it isn&#8217;t possible to please everybody though, so you can&#8217;t master all of the factions like you could in Oblivion.  TW isn&#8217;t a great game, but I had a pretty good time playing it.  I never finished it though. <img src='http://www.avault.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Josh</title>
		<link>http://www.avault.com/reviews/xbox-360/two-worlds-xbox-360-review/comment-page-1/#comment-26660</link>
		<dc:creator>Josh</dc:creator>
		<pubDate>Wed, 31 Oct 2007 09:27:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=1246#comment-26660</guid>
		<description>Humph, I thought missions were dynamic based on the way you played. Oh well.</description>
		<content:encoded><![CDATA[<p>Humph, I thought missions were dynamic based on the way you played. Oh well.</p>
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		<title>By: Andrew</title>
		<link>http://www.avault.com/reviews/xbox-360/two-worlds-xbox-360-review/comment-page-1/#comment-26576</link>
		<dc:creator>Andrew</dc:creator>
		<pubDate>Wed, 31 Oct 2007 04:41:23 +0000</pubDate>
		<guid isPermaLink="false">http://www.avault.com/?p=1246#comment-26576</guid>
		<description>Two World stands as the most &quot;clunky&quot; game I&#039;ve ever played. I&#039;ll wait for a patch to see if it&#039;s made any better, but I&#039;m not holding my breath.</description>
		<content:encoded><![CDATA[<p>Two World stands as the most &#8220;clunky&#8221; game I&#8217;ve ever played. I&#8217;ll wait for a patch to see if it&#8217;s made any better, but I&#8217;m not holding my breath.</p>
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